-
### Description
The Card with its Sensor-Tiles are very high at all. It would be great if there is an Option to place the Map and Tiles Side by Side.
Especially with a Wallpanel, the palcement cou…
-
I have a map where I add a symbol layer like so:
```
await mapboxMap.style.addLayer(
SymbolLayer(
id: '${zone.id}_symbol_layer',
sourceId: geoJsonSourceId,
te…
-
The previous terrain experiment came out quite cursed. This version is inspired by the warcraft3 map format and should sidestep many of the issues that affected the previous version.
See this for r…
-
Current implementation uses own tiles loading, but it can be good idea to check if OsmAnd app installed and use map tiles from it. That can prevent excessive tiles download and reduce internal space u…
r4sas updated
1 month ago
-
Zooming in all the way on the map doesn't render tiles at the highest zoom available.
**How to Reproduce**
Zoom in all the way. Compare highest zoom at any location with what can be achieved using…
-
I could maybe help with this.
I would like to have offline maps and directions.
The offline maps I intend on solving by using [.pmtiles](https://docs.protomaps.com/pmtiles/) and a service worker t…
-
**Description**
Hello,
I'm currently using the flutter-vector-map-tiles package to display a vector map with Maptiler's "streets" style. However, I'm encountering a rendering issue with the spri…
-
In the current (dev) version of the cesium map, there is a link shown in the layer details panel that leads to a configured url where a user can download the source data. We discussed the idea of allo…
-
it will be very miss leading for players to position and then from the board to play id the mean do no sit on the thing they own...
i don't quite remember the discussion why all roads had to go throug…
-
```
Version 4.7
Downloaded mapnik-tiles works like always, but downloading new tiles from
within the GCC produces a "download error"
Investigated the problem, by monitoring the exact urls used by G…