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Hi,
I am trying to use your nice shader with a hair model of mine , i am using unity 2022.4
From the 3d artist i got normal map, opacity, diffuse, transparency and base color.
Applying them to …
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### Summary
In the official MD3 docs, on the [Customizing Material page](https://m3.material.io/foundations/customization), a "wavy" variant of the Divider component is shown. Such a [Divider](http…
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Hi,
I am looking to conduct further research following reading your paper and following up on the limitations/further work reccomendations you made.I wondered if it would be possible to get directe…
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Request from Dmitriy Forester.
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Currently have trail of different language to talk about samples-- physical specimen, specimen, material specimen, physical sample, material sample... Make consistent in vocabs and metadata with 'ma…
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How does one go about generating a mesh output with multiple material ID's? E.g. in the .vcg or .exo output. This doesn't appear automatic if multiple volumetric regions are identified.
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Original author: @ClemensLinnhoff
Especially for lidar, retroreflective materials such as road signs and license plates are important.
I suggest either to include a flag if a material is retror…
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Right now finding a missing or corruped texture is quiet difficult at times when the component is giving the error.
It would be great if they could output a list of missing files.
![grafik](https://…
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Hi,
Do you have any instruction on the printing materials and assemble?