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Problem: The marching cubes algorithm gives STLs that are large in size and have aliasing defects on sharp edges.
Solution: Have a mesh generation algorithm that is adaptive to the curvature of the…
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I would like to read in a vertex id value `int vertId` for each vertex and export that value for each vertex in the final nxs and nxs files. I attempted this by following a similar procedure for addin…
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Top level card to capture requirements for BEMPP prototype milestone.
## Requirements
- Need end users to be able to set a limit on compute time / resource. Job should try to "soft abort" (like ou…
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### -> creator/contributor ORCID (or name)
0000-0002-2207-6837
### -> slug
sandiford_2021_detachment
### -> field of Research (FoR) Codes
3706
### -> license
CC-BY-4.0
### -> model category
m…
hvidy updated
9 months ago
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### -> creator/contributor ORCID (or name)
0000-0002-2207-6837
### -> slug
sandiford_2021_detachment_change_name
### -> field of Research (FoR) Codes
3706
### -> license
CC-BY-4.0…
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I can not find these (mesh grid, Parameterization QuadCover).
what should I do?
this page (https://github.com/alecjacobson/gptoolbox_ext) doesn't work.
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Greetings, I develop the FlyWire Codex at Princeton Neuroscience Institute.
My knowledge of neuroglancer is limited, so there's a good chance this is not an issuer rather misuse.
Trying to visualize…
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When I use the aggressive option in `gltfpack` I find that the model shading looks off. This appears to be caused by the normal being a bit messy. Attached is a screen shot from the babylon.js viewer …
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from another issue [@mzwaal](https://github.com/mzwaal) asked
> A feature I would like is geometry simplification on model level, that would make a big wall for example cheaper to render. My use ca…
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### Description
I am attempting to visualize high resolution terrain data using the TerrainLayer, but it seems that at higher zoom levels the layer is unable to correctly render the tiles. The cause …