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Currently the world loading screen of BedrockIfy uses a custom texture, which means it looks quite out of place with resourcepacks applied. Instead of asking resource packs to add support though, how …
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### Name of asset submission
[Improvement] Massive Improvements for Global Illumination and Sky Shader
### Quality checks
- [x] I have read, understood, and applied all the conventions of [th…
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## Description of Issue
OptiFine does not render glass correctly with version 3.3 of the minecraft textures for Java.
## Steps to Reproduce
1. Download the new version 3.3 of the minecraft textur…
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Since your mod pulls from the base game textures/models, when I use a resource pack with random mob variants, it breaks the textures of your variants.
For example, this is supposed to be a skeleto…
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# Warn Useless File:
- `assets/minecraft/textures/items/clock.png.mcmeta`
# If model `minecraft:item/clock` doesn't exist
Split texture `minecraft:items/clock`.
# Else
Split model `minecraft:it…
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### What happened?
So as the title says these things are available on given locations only and the texture problem happens only from a few angles.
I have a clip but its 130 MB and its not allowing…
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**Version Info**
- Minecraft, Tested on 1.20.4, likely more
- Fusion, 1.1.1
**Are you using OptiFine:** Yes or no
No
**Description of the Bug**
I have no idea why it happens but it seams like …
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### What happened?
Hey, I've [this open issue in AA](https://github.com/AntiqueAtlasTeam/AntiqueAtlas/issues/416), which I banged my head at against for a while now. In short, when shaders are activa…
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Currently the Stride runtime UI supports depth and thickness in the UI. This is a very cool feature when making world space UI. However part of this is the ability to make elements with depth/thicknes…
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There's currently just one hand-drawn dirt texture
Solution A: Learn about Copyright stuff and try to use the official Textures
Solution B: Write some code to import textures from a Minecraft install…