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### Description
I've edited a sprite, inside the image editor, it looked fine then added to room editor it looked like the sprite I've designed too, but when I play the game it will revert back to my…
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### Description
Hi,
I'm using Set Tiles functionality of Blueprint Tools for placing landfill under my blueprints. It works great for most of the objects. But it adds unnecessary files when some o…
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### Describe the bug
Tag doesn't have 'IsOpen' Property
### To Reproduce
add Flyout Tag
### Expected behavior
right activation
### Screenshots
![image](https://user-images.githubusercontent.co…
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AI2-Thor is an interactive environment for embodied AI. It contains four types of scenes, including kitchen, living room, bedroom and bathroom, and each scene includes 30 rooms, where each room is uni…
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Issue imported from https://tracker.freecad.org/view.php?id=4698
* **Reporter:** @PLChris
* **Date submitted:** 7/3/2021
# Original report text
In some cases the PartDesign pattern functio…
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Hello! Thank you for excellent work! However, I can't figure out how to recreate the environment with the same objects in pick-and-place tasks.
For instance, I manually create a new environment an…
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### Is your feature request related to a problem?
Navigating the schema reference in BCP is quite clunky, because there is no way to go back while in type view.
So if I want to check the type of a…
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**Describe the bug**
When using a `ListBox` inside of a `Button.Flyout`, if a `SelectionModel` is used to store the selected items and the `ItemsSource` is an object of type `Dictionary`, an `Argumen…
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Hello, Trevor.
### Subject
Now, when #358 is there, could you please next implement positioning of objects in a multistep group relative to step's content box, as discussed in #337 ?
>> 2. Is i…
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### Description
Right now, the PlacementGroup object only contains id. Users can obtain more metadata using `placement_group_table(placement_group)`, but it is a blocking call, and not ideal for so…