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### What happened?
Rendering an entity render layer with a transparent texture on top of the player's model will cull the rendering of said player model making it invisible, despite the transparenc…
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Hey y'all. I just struggled through exporting and getting my scene to work on the Oculus and the Vive and just thought I'd share some tips.
I exported my exe files onto a USB drive. I would suggest …
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## Packages List
- ["be.eloistree.oculusinputcompressedfromapi": Oculus Input Compressed From API](https://gitlab.com/eloistree/2019_11_01_OculusInputCompressedFromApi.git)
- ["be.eloistree.oculu…
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Contractors use to work via revive but hasn't been able to load on either versions of revive for about a month. Not sure why but assuming it's new updates that oculus are using. The game goes to load …
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Using index controllers and Beyond headset with Monado, xrgears displays properly as a test.
```
stuin> ../lovr-v0.17.1-x86_64.AppImage ./
LOG in xrCreateInstance: Instance created
createInfo->ap…
stuin updated
6 months ago
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**Do not report issues when using the Virtual Desktop or ALVR drivers for SteamVR, this is not supported by Revive.**
**Describe the bug**
I've gone into Gorilla Tag and there's no gravity
**To…
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The Vive Input Utility project validation tool can put Unity into a bad state that causes crashes when play mode is entered. XR Plugin management does not allow multiple loaders to be enabled. If a us…
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***question* about wit dictation API restrictions**
Im a bit confused reading the documentation of the Dictation API rate limits, it says:
"We currently impose a rate limit of 240 requests per min…
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### What happened?
Without shaders the water flickers ( ref video https://youtu.be/Ra3iLBlx93Q )
With shaders the shader on the water seems to be badly bugged where it effects are partially not a…
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I am running the game on quest using oculus link, which runs at 72 hz. The framerate refuses to go above 60 (which is the refresh rate of my TV, maybe that's the reason?). This means random frames nee…