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I run the JKA servers I host mostly at 50 sv_fps. When connecting, the "Recommend setting /snaps 50 or higher to match this server's sv_fps" message is displayed to clients with
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Specifically interested in a [Raspberry Pi](http://www.raspberrypi.org/faqs#introWhatIs) (Raspbian) and [Ouya](https://www.ouya.tv/discover/) port.
I believe both will require an OpenGL ES compliant …
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Any chance you guys are going to update these to work properly in widescreen and eyefinity? They can be made to run at any resolution via an ini file, but it'd be nice to have proper resolution detect…
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Trying to compile it with cmake on linux gives me an error. Using make 4.1 and cmake 3.14.3
````└─➤ make
[...]
[ 29%] Built target common
Scanning dependencies of ta…
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## Jump lists
![](https://msdn.microsoft.com/dd942846.fig09%28en-us,MSDN.10%29.gif)
SP: recent save games
MP: recent servers
## Progress indicators
![](https://msdn.microsoft.com/dd942846.fig06%28en…
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Personally, I find JA very unfriendly to animation mods. For example most animation mods are incompatible without making a new mod that combines them. Then there are other things, like the fact you mu…
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Reporting a bug? Please make sure you've given the following information - thanks!
**Operating system and version:**
All
**Is this for single player or multiplayer?**
Both (but it's JKA specific)
*…
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I am willing to buy it on GOG but on GOG it states Windows XX but not RPI OS 2024-07-04
Can't load default.cfg
When I buy it on GOG will that supply the necessary assets?
How do I install t…
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Lots of files appear both in code, codemp and codeJK2. If the files are the same, we should extract them into a common place, so that there is no need to apply the same changes to 3 files... This shou…
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In JKA, blasters no longer rapid fire when set on npcs with the weapon WP_BLASTER, but this was in jk2, was it not? I think it should be readded in jka, as a feat for npcs to be able to rapid fire wit…