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Use this as a reference for naming conventions:
https://msdn.microsoft.com/en-us/library/ms229002(v=vs.110).aspx
Here are a few issues I found:
- OSVR namespace should be Osvr.
- InterfaceBase has tw…
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At least with the current Windows build provided on Reddit - which otherwise works beautifully by the way - the coordinate bases appear to be incorrect. That is, real-world motion along what should be…
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cc @russell-taylor since this might be VRPN-related.
The creation of a client context includes a startup "spin" where we wait, up to a fixed timeout (500ms or 1s at the moment, IIRC), to get an estab…
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When I follow the Linux build instructions on a macbook air with the latest operating system, I get an undefined symbol error for operator = in jsoncpp. I include the output from the verbose make bel…
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I'm trying to use two Wiimotes + Kinect to have tracked controllers. The tracker viewer shows the controllers being tracked properly, but SteamVR won't track them. I've also tried using FreePIE to use…
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Since libfunctionality is required to build OSVR-Core, why is it not included as a submodule?
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The current NVIDIA situation (where the two known released 364.xx drivers don't work, so you have to roll back to 362.00 or earlier) is causing a lot of support and chat traffic, which isn't really su…
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Should this be working on OSX? I can't find a way to play/launch/build the demo project correctly, it just renders normally (no hmd movement/rotation, single image, no distortion)
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We're a VR HMD manufacturer and we've been connected our own headset to the OSVR with a custom plugin.
When we use the OSVR-Unity package to develop a demo content, we inspected some shadow artifacts …
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Hello, I'm not really sure it is the correct place to post the issue.
Right now, I can make the compiled binary works in both direct and extended mode. However, if I try to play it through the unity …