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First up, I think `ResourceManager` needs to be rename. As per the Clean Code Collection, "Manager" is a suspect name. Considering what the class does, perhaps `VirtualFilesystem` might be a better na…
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My project is generating a x86 Ninja build with Cmake 3.30.3, using MSVC as compiler.
In Release mode, compiling and linking works, and i get a mostly running executable.
Linking stage in Debug mo…
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```
man$ grep copy . -Ri
./hedgewars.6:.\" You should have received a copy of the GNU General Public
License
./hedgewars.6:.SH "COPYRIGHT"
./hedgewars.6:Copyright \(co 2004\-2008 Andrey Korotaev, Igo…
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```
man$ grep copy . -Ri
./hedgewars.6:.\" You should have received a copy of the GNU General Public
License
./hedgewars.6:.SH "COPYRIGHT"
./hedgewars.6:Copyright \(co 2004\-2008 Andrey Korotaev, Igo…
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Hi there,
I've just tried to build on my Fedora 32 and have it:
```
/home/username/git/d2/DGEngine/src/sfeMovie/AudioStream.cpp:31:10: fatal error: libswresample/swresample.h: No such file or direc…
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We now have [PhysicsFS](http://icculus.org/physfs/) in the source tree (#28). We should throw away the grody stuff in `src/game/fs.cpp` and use PhysicsFS instead.
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### Summary
TVTower currently stores its savegames and logs inside of its installation folder (`./savegames` and `./logfiles`, respectively).
This makes it almost impossible to package properly for …
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When Bryant Moscon taught me how to compile the game in Ubuntu, I updated the README.md with step-by-step instructions so anyone would be able to do it. However, when I've tried following the instruc…
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Current build instructions are missing a few steps when building from a clean system
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Currently we simply convert the LDB & co. to XML and rename it to .edb & co.
This needs a solution before the editor is released to the public imo because when the first people start using it, it is t…