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dgcor
/
DGEngine
An implementation of the Diablo 1 game engine
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Steam Deck packaging request
#41
staticnation
opened
2 years ago
3
building on linux
#40
gucio321
opened
3 years ago
11
build error: Dun.cpp, error: storage class specifiers invalid in friend function
#39
mewmew
closed
3 years ago
2
unable to create character when using gamefilesd2
#38
mewmew
closed
5 years ago
21
Initial Monster Files (Corrected without mess)
#37
Langerz82
closed
5 years ago
0
Initial Monster Files
#36
Langerz82
closed
5 years ago
0
Discord?
#35
Langerz82
opened
5 years ago
24
Diablo 2 game files
#34
ghost
opened
5 years ago
2
Fix lighting
#33
ghost
closed
3 years ago
3
Fix D2 tiles offsets and other D2 maps issues
#32
ghost
opened
5 years ago
0
Add DS1 decoder
#31
grantramsay
closed
5 years ago
0
Feat/29/dt1 decoder
#30
grantramsay
closed
5 years ago
23
Diablo 2 DT1 image decoder
#29
ghost
closed
5 years ago
1
Diablo 2 COF animation drawing order
#28
ghost
closed
5 years ago
9
Diablo 2 Font drawing
#27
ghost
opened
5 years ago
0
Blending Modes
#26
ghost
opened
5 years ago
0
Loading... message never fades
#25
mewmew
closed
5 years ago
1
Compilation warnings in release v0.3.6
#24
mewmew
opened
5 years ago
8
Understanding Flare's level object's drawing offsets
#23
ghost
closed
5 years ago
2
include stddef.h for size_t
#22
mewmew
closed
6 years ago
2
Compile error for v0.3.0
#21
mewmew
closed
6 years ago
1
Any updates?
#20
mewmew
opened
6 years ago
2
Mismatch of tile IDs when using FLARE resources
#19
mewmew
closed
6 years ago
3
Implement maps
#18
ghost
closed
5 years ago
10
Dungeon generation of Cathedral
#17
mewmew
opened
6 years ago
2
Crash when walking in town
#16
mewmew
closed
6 years ago
14
Compilation error
#15
eresid
closed
6 years ago
2
Crash when walking on dungeon level 1
#14
mewmew
closed
6 years ago
3
How to Complile the project
#13
pengyz
closed
6 years ago
5
[Newbie question] How do you implement the GUI of the game?
#12
markus-zhang
opened
8 years ago
3
Warning: comparison between signed and unsigned integer expressions
#11
mewmew
closed
8 years ago
2
Quest log text marker pentragrams move when main menu is opened
#10
mewmew
closed
6 years ago
6
Collision detection, it is possible to walk through the cathedral
#9
mewmew
closed
8 years ago
2
Game speed, character teleports rather than walking
#8
mewmew
closed
6 years ago
7
Normalize line endings
#7
mewmew
closed
8 years ago
5
setColor and getColor deprecated in SFML version 2.4.0
#6
mewmew
closed
8 years ago
7
Include math.h in PathFinder.cpp. Fixes #4.
#5
mewmew
closed
8 years ago
1
error: ‘fabsf’ was not declared in this scope
#4
mewmew
closed
8 years ago
2
Original font sizes
#3
mewmew
closed
7 years ago
6
DGEngine Attachments
#2
ghost
opened
8 years ago
8
any demo or screenshot?
#1
fastfading
closed
6 years ago
2