dgcor / DGEngine

An implementation of the Diablo 1 game engine
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Diablo 2 Font drawing #27

Open ghost opened 5 years ago

ghost commented 5 years ago

Diablo 2's fonts aren't drawn exactly like in the original.

This issue is to track all of the different ways to properly draw all of Diablo 2 's fonts. What blending modes to use, which palettes, which palette transformations, which colors to blend with the font texture, etc.

A detailed list of which fonts are used to draw all of the different menus (and controls in those menus) in the game would also be nice to have for reference.