DGEngine
DGEngine is an implementation of the Diablo 1 game engine.
https://github.com/dgcor/DGEngine
See the wiki for more information.
https://github.com/dgcor/DGEngine/wiki
Videos
Videos
### Diablo
https://user-images.githubusercontent.com/84206890/118375457-4e27c480-b5b1-11eb-8a11-241f9c136f53.mp4
### Hellfire
https://user-images.githubusercontent.com/84206890/118375467-5d0e7700-b5b1-11eb-8c8b-83eeab4f50d6.mp4
### Diablo Flare
https://user-images.githubusercontent.com/84206890/118375470-60096780-b5b1-11eb-8d25-89d8e272d4ba.mp4
### Diablo Extended
https://user-images.githubusercontent.com/84206890/118375472-63045800-b5b1-11eb-9872-1016610e063f.mp4
### Diablo 2
https://user-images.githubusercontent.com/84206890/118375560-d908bf00-b5b1-11eb-99c7-5e57673529b6.mp4
Install
You need these files to run the engine:
- DGEngine
- gamefilesd
- gamefilesd2
- gamefilesdex
- gamefilesflare
- gamefileshf
- main.json
Diablo
To run **Diablo**, you need:
* DIABDAT.MPQ
Run the game like this:
`DGEngine gamefilesd` or `DGEngine` to launch `main.json`
Hellfire
To run **Hellfire**, you need:
* DIABDAT.MPQ
* hellfire.mpq
* hfmonk.mpq
* hfmusic.mpq
* hfvoice.mpq
Run the game like this:
`DGEngine gamefileshf` or `DGEngine` to launch `main.json`
Diablo Flare
To run **Diablo Flare**, you need:
* empyrean_campaign
* fantasycore
You can get these files from [here](https://github.com/flareteam/flare-game/releases/tag/v1.11).
Run the game like this:
`DGEngine gamefilesflare` or `DGEngine` to launch `main.json`
Diablo Extended
To run **Diablo Extended**, you need:
* DIABDAT.MPQ
* empyrean_campaign
* fantasycore
Run the game like this:
`DGEngine gamefilesdex`
Diablo 2
To run **Diablo 2**, you need:
* DIABDAT.MPQ
* d2char.mpq
* d2data.mpq
* d2music.mpq
* d2sfx.mpq
* d2speech.mpq
* d2video.mpq
You have to use diablo 2's gamefiles extracted into folders.
Adding an external [StormLib.dll or libstorm.so](https://github.com/ladislav-zezula/StormLib)
next to DGEngine will add support for Diablo 2 MPQ files.
Run the game like this:
`DGEngine gamefilesd2`
Portable mode
To run in portable mode, create a folder portable
next to the DGEngine binary (current working directory).
On Linux, if using an AppImage
, create a folder with the same name as the AppImage ending with .home
.
DGEngine.AppImage (file)
DGEngine.AppImage.home (folder)
Build
See how to build in BUILD.txt.
License
DGEngine is dual licensed (LICENSE.txt).
If you use diablo file formats support (CEL/CL2/COF/DC6/DCC)
the license is GPL3. If you don't use these formats, the license is zLib.