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I think these generally ought to be derived from _Half-Life 2_ or _Counter-Strike: Source_ sound effects (via `sound.Add`). Experiment with pitch shifting and all other in-engine modifications we can …
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### The feature, motivation and pitch
Hello, mujoco team!
I'm reworking a project that I inherited from a previous coworker, regarding simulation of quadcopters and their controllers. This proje…
gaalb updated
1 month ago
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**Description**
Hello. First, thank you for this amazing package. I have noticed when I use pitch shift filter, I can hear a little bit of background noise, even if we do nothing with the filter.
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I'd like to be able to:
1) Change the pitch of a sample without speeding it up or slowing it down. It seems the tool for this is a `phase vocoder`, which involves taking a short window fft, shifting …
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**What happened?**
Someone entered the word "Pitches" in front of his grade contribution for multi-pitch routes. This is interpreted in a way that it creates an empty first pitch and shifts all pit…
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It would be nice to be able to add a pitch change in NOTE column without triggering the sample again - would be really handy used with glides for acid/basslines I think.
Maybe go to a note, hold th…
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Reported by: **[andreschuele](https://launchpad.net/~andreschuele)**
Date: 2022-07-17T13:42:03Z
Status: New
Importance: Undecided
Launchpad Issue: [lp1981923](https://bugs.launchpad.net/bugs/1981923)
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I've been thinking about how to show Pitch Wheel and Mod Wheel using screen warping.
- Pitch Wheel would warp the upper 2/3rds of the screen shifting it to the right or left.
- Mod Wheel would war…
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I'm running through the Open3DSIM code on some synthetic data, but it throws this error:
Error using dip_geometry
Floating-point array expected
in function: GetFloatArray (C:\diplib\source\dipli…
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Would it be possible to implement saving the CC parameters (Radius, Pitch, Interface Angle, Z-Shift, supercoiling etc...) in the REMARK section of the PDB.
This would be super useful if one has to …