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This happens when pos/quat are uninitilized for the rigidbody.
If I initilize the pos/quat with some proper defaults, then all work as expected.
Assume this to be an usage issue and not a library …
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Hi Daniel
This happens when I add addCollisionShape to a BoxShape when the extend is small. Got allot of boxes of different sizes which do not assert, but when I added a somewhat small box I get th…
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I've just built rp3d library and started to experiment with it when I noticed it crashes right on the first frame with this stack trace:
```
0 0x00000000004251b0 reactphysics3d::RigidBody::updat…
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Hi Daniel
I have some information regarding a collision assert in a sceen consisting of spheres and boxes. I am using reactphysics v0.7.0
It seems to be related to an invalid normalWorld having …
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I sorry for asking one more question but I can't figure out why the collisions work this way. If you feel annoyed, I would never ask questions again. I am so sorry for annoying you.
I made simple s…
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Hi,
We use ray tracing to determine interaction objects in our game. For some reason it only works in like 75% of all cases. I tried to enable assertions but the game crashes then early so I cant t…
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I am trying to create a square pyramid as a polyhedron mesh - 4 outer triangular faces and two base triangular faces.
I am able to successfully create the polygon vertex array, but I am having prob…
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Hello, I am trying to add react physics to my project; however, I cannot get it to properly function. I am using Cmake to build my project, [here is my `CMakeLists.txt`](https://hastebin.com/xuhixiqof…
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Hey i just fiddled around with your library and its a really nice piece of software you created.
I have a problem including the reactphysics3d.h file into my headers though, i get a lot of errors w…
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```
In file included from /usr/ports/devel/reactphysics3d/work/reactphysics3d-f86038aa31875daacc2d950be7b999c0d6a19986/test/Test.cpp:29:
/usr/include/c++/v1/iomanip:540:15: error: expected expressio…