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These important features need a full documentation, in particular, just how `realization` adjusts the symbols of the target. Parts of this can be stolen from the stex-mmt paper at CICM
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The rationale is the following (adapted from [this message](https://www.w3.org/mid/725c57cc-13e3-9b3f-825b-82a4c478184a@ercim.eu)):
```
{
"@context": [
"https://schema.org/",
…
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### Цель
Переписать объектную модель для примитива Realization.
### Функциональные требования
1. Переписать объектную модель для примитива Realization.
2. Обновить экшен создания примитива.
#…
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### What happened?
Notes from the PR meeting this morning (subject to change, feel free to edit):
- [ ] function should return prev and next halos as torch tensors, not write them into properties …
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**mouse wheel/scroll event** ?
I could utilize the pan view. However, the zoom is not working as I am not able to capture the mouse wheel event. both 'wheel' and 'mousewheel' event name tried with st…
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**Is your feature request related to a problem? Please describe.**
When materializing metadata for outgoing data objects, it is a wish to include information known to ERT but not easily accessible. E…
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Not for this PR, but those embedded configurations would be an ideal use of C++ raw string literals
https://en.cppreference.com/w/cpp/language/string_literal
_Originally posted by @P…
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The game locks it's framerate to 21 whenever you go outside the town.
Town FPS is 30 and outside town is 21. LOLIcon and resolution changes doesn't work simply because the game locks it's framerate t…
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Why i not found in ddrnet_39.py about Bottleneck_last,SPP_super, So now only use Bottleneck and PPAM replace?
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Hello.
I have this class implementation
```
public interface IReadRepository where T: class
{
Task Get(ExpressionDTO request);
}
public sealed class RouteCRUD : I…