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![Screenshot 2024-10-22 014015](https://github.com/user-attachments/assets/78815082-9684-4480-bd82-834b9865e68b)
![Screenshot 2024-10-22 014056](https://github.com/user-attachments/assets/d3dfc…
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### Goals for new dice rolling system:
Data Model:
- [x] Roll Options - To be shared across functions & saved.
- Dice: Total Dice
-- For each: Value, Name, Type, _Item ID (Future-proofing)_
- E…
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waylandmy [at] sina [d] com
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Hey there, here are my initial thoughts after downloading this new module. I made a screen-recording as I thought that would be faster/more efficient and that way you can see me walkthrough this all f…
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I failed to figure out how to replicate the following situation:
1. Roll 1d6
2. The result is the number of d6s that you roll next.
Related to that, I was wondering if the construct:
```python
…
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As the rules suggest, perhaps a system for "rescue dice" could be implemented. This way no one actually needs to bring dice, and the app can handle the logic...
Or you could just roll your own dice
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It has been requested that dice rolls be made with a pre-determined outcome. This way, numbers can be generated securely server side and the visual effect of the roll could then be triggered based on …
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Here is the following clip:
https://user-images.githubusercontent.com/79204909/180243864-c9b288b7-2e88-4716-b5b3-37fb2dd7b074.mp4
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…