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### Describe the bug
I play with many mods and also wants to play with Occultism. But everytime I enable Occultism and reload the game an "error occurred while rendering" saying that Occultism v0.6 c…
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**Describe the new feature:**
A radar chart (similar to DDR as seen in [this video](https://www.youtube.com/watch?v=cltDo9rayQw)) to showcase a map's traits at a glance. Ideally, it would allow play…
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Hi Freedoom team
Not sure if this or the [DOOM World forum](https://www.doomworld.com/forum/17-freedoom) for Freedoom would be the right-place to mention this, but... I was wondering if the HUD / s…
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## Feature Name: Visual Representation of Skill Tree Progress
#### Problem Description:
To enhance user engagement and provide a tangible representation of progress, we aim to introduce a visual e…
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Currently, the graphical readout of your ship's status is in the top right, while your target's equivalent information is all the way on the other side of the screen on the left.
Wouldn't it make s…
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## Skills and Pseudo-Skill Basic Descriptions
| Skill | Equipment | Short Description | Associated Non-Weapon Proficiency | EEex |
| :--- | :--- | :--- | :---: | :---: |
| Apothecary| -| Treat Poi…
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This issue is specifically for mechanics/items that cause issues *when used by a nefarious player*, mechanics/items that result in issues from lack of player understanding (ie: singuloose) should be t…
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Current Ammo Counter GUI seems very simplistic. Potential changes that could be made:
![image](https://cloud.githubusercontent.com/assets/22728463/26758468/cba3a52e-48a4-11e7-9a26-496d37072049.png)…
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**Purpose:** Fully support all users with a low vision disability on JupyterLab
**Screenshots for points 1-4 below:** https://imgur.com/a/OStTXXr
**Derivative from:** #9399
**Required Skills:** P…
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**What are you trying to achieve?**
It seems that, in normal mode, `c c` (`evil-change-whole-line`) used to clear the current line and place the cursor at the correct indentation column in most langu…