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The text input for the bank offset in the soundfonts setup is limited to 128. Fluidsynth allows for much higher offsets and the 128 is very limiting if you want to load several soundfonts and address …
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There are some fantastic js libraries that will render "soundfonts" that have terrific instruments, such as
https://github.com/mudcube/MIDI.js
We should revamp the audio API to allow soundfonts to b…
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I am having trouble doing the conversion from midi to wav using your tool.
I installed fluidsynth using the sh file inside the directory of midi2audio.
Then, I installed the midi audio with pyth…
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I am on the arch linux version of chocolate doom, and timidity is not working. I am on the latest version of chocolate doom, and this is the only error I am getting:
Error loading midi: Couldn't op…
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openSUSE Tumbleweed soundkonverter 3.0.1 fluidsynth 2.1.5
1 Timidity (offered by default and no soundfont setting) сonverts a GM (WarCraft Title) file with very poor polyphony, one piano, and is very…
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I'm trying to run the Doom Shinobi mod (https://www.moddb.com/mods/doom-shinobi) but it can't find the sf2 files...
Since I use Arch, I installed the `soundfont-fluid` package from the package manage…
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**Emulator version:**
All
**Game version:**
All
**Game resolution:**
All
**Device:**
All
**Android version:**
4.1.2
**Description of the issue:**
add sound source support to customize…
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I cannot seem to be able convince VGMtrans to write a .sf2 SoundFont from a standard PS2 soundbank (.bd, .bh). No SoundFont file is written after selecting the detected PS2 InstrSet and using the "Con…
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Investigate using Mido https://mido.readthedocs.io/en/latest/ for the backend for MIDI, instead of the pygame currently used. This might (should?) enable selection of the MIDI output device. If this …
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Hi, congratulations on your project, I want to report that ConvertWithMoss doesn't recognize the presets number in SF2 files, when convert SF2 files it misses the presets attributes that gives the GM …