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Whilst most buildings output fine, some experience errors in the extrusion process related to triangulation or duplicated points. For example:
```
Warning, unable to triangulate polygon!
Duplicate po…
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I'm unintentionally creating some empty/deformed polygons with LScene that occur only around the equator for polygons that touch/cross the equator. The clear cut of the southern hemisphere is the equa…
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I am working on a project to expose the [exactextract](https://github.com/isciences/exactextract) library to Python in a way similar to the R package [exactextractr](https://github.com/isciences/exact…
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### Description
#10076
Follow source you again hide a build instructions for Graphics primitive:
https://github.com/pixijs/pixijs/blob/next-v8/src/scene/graphics/shared/utils/buildGeometryFrom…
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**Describe the project you are working on:**
This feature request stems from this forum post: https://godotforums.org/discussion/21443/is-it-possilble-to-do-boolean-operations-to-construct-collision-…
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I would like to test the distance between a point and a (possibly concave) polygon. If the point is inside the polygon, I'm expecting to get a distance of 0.
I have an ordered list of points that d…
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I'm trying to do some transitions on the `topojson/world-atlas` 110m map and finding that some of the more complicated geographies break a lot of the time when calling `flubber.combine`.
I've got a…
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Hello!
This is a nice library, but I had a bit of trouble using it because I didn't quite understand what was contained in the main data structures.
In my opinion, that is the most important thing t…
leino updated
4 years ago
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Note added by @SorooshMani-NOAA: This issue occurs on the `enhance/subset_triangle` branch
@SorooshMani-NOAA this is the error I'm getting during the mesh generation step for the `BEST` track of `h…