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Probably related to the still active pulse.
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Hi, for some reason in my project when I reload an scene, the audio stops working:
https://www.youtube.com/watch?v=5W4jNN3zqdI
Here's an example of the bug.
Not sure why it happens and if there…
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**User Id: (Not logged user)**
Version: 0.9.2.1 beta release-146
**Steps to Reproduce:**
Connect to server
**Server configuration**
VPS running Debian 10.7 up-to-date.
Hosted using KVM techn…
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DEMO: https://bl.ocks.org/martikaljuve/863cb5edf774d3a154b8b423bc4381f6
I've been captivated by additive animations ever since I read about them - now I've finally taken the time to try implementin…
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(Edit:
To minimize further XY problem issues:
The problem addressed here is that Godot's Node-Scene system / scripting languages don't yet support creating re-usable, grouped implementations that ar…
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**Describe the bug**
I have a graph where I'm just updating the state with the same referenced nodes and during this update where nothing change I noticed miminal moves between the nodes, like a "h…
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**Godot version:** 3.0.2
**OS/device including version:** Ubuntu 17.10
# Description
When using `look_at()`, the transformation is very fast, e.g. the object immediately rotates. This seems a b…
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UV offset and repeat (and probably some of the other texture properties) are uniforms which are strangely passed from the texture into the material, which leads to issues where you have to clone textu…
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i may be a little premature in asking this, as im new to point cloud vis, but it would be perfect for something im working on to be able to tween between two pointclouds- in my case i have 2 3d datase…
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Hi, so I am evaluating GSAP vs @tweenjs for basic tweening.
I am importing TweenLight like so:
import { TweenLite } from 'gsap/all'
and @tweenjs like so:
import TWEEN from '@tweenjs/tween…