-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
```
The 'ticker' object does not unregister itself from ENTER_FRAME events after
all tweens have
completed or been destroyed. Optimal behaviour would be to only register for
ENTER_FRAME
events whe…
-
```
The 'ticker' object does not unregister itself from ENTER_FRAME events after
all tweens have
completed or been destroyed. Optimal behaviour would be to only register for
ENTER_FRAME
events whe…
-
```
The 'ticker' object does not unregister itself from ENTER_FRAME events after
all tweens have
completed or been destroyed. Optimal behaviour would be to only register for
ENTER_FRAME
events whe…
-
```
What steps will reproduce the problem?
1. Create hotween sequences on some gameobject/transform
2. Play the sequence
3. Kill/Orphan the sequences before the tween has completed.
4. Attempt to HOTw…
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…