-
Hi,
Is there any way to run urhosharp without worker threads? In Urho3D we can do it by setting:
engineParameters[EP_WORKER_THREADS] = false
-
This function is in Urho3D, but not in UrhoSharp.
-
Hi
When I background my app containing an urho surface i receive the following error (iPad 2017 running 10.3)
GLDRendererMetal command buffer completion error: Error Domain=MTLCommandBufferError…
-
There is currently no way to know if a multisampling level is supported without applying it with Graphics.SetMode() and then checking if Graphics.Multisample has changed to the expected value.
The …
-
Would it be possible to add:
public Task RunActionsAsync(FiniteTimeAction action);
public Task RunActionsAsync(params FiniteTimeAction[] actions);
To Animatable
Such that UIElement would als…
-
While learning UrhoSharp, I figured I would update SamplyGame.Droid to use this new simple startup method. However, it always runs in landscape mode and I can't see a way to make it use portrait.
L…
-
What code changes would be necessary in view to adapt the MobileHmi Urho-based sample, to get it running also on a HoloLens device (UrhoSharp should actually support also HoloLens )?
-
Are you planning also to add a sample with the usage of UaClient in a .NET Standard based project ?
For instance Xamarin.Forms can use .NET Standard 1.4 based libraries, as described [here](https://o…
-
Would be possible to get the MobileHmi sample working also on UWP ?
As I did not use UrhoSharp by now, could you please tell me what tools are you using to design the UrhoSharp 3D graphical objects ?
-
Urho3DPlayer Web Sample fails on Firefox 50.1.0.
[See web sample page.](https://urho3d.github.io/samples/Urho3DPlayer.html)
Log from JS console:
```
loading /home/travis/build/urho3d/Build/bin/Urh…