-
```
What steps will reproduce the problem?
1. adding BitmapMaterial or MovieclipMaterial to Cylinder without top &
bottom side
What is the expected output? What do you see instead?
bitmap is trimed …
-
```
What steps will reproduce the problem?
1. adding BitmapMaterial or MovieclipMaterial to Cylinder without top &
bottom side
What is the expected output? What do you see instead?
bitmap is trimed …
-
I see you haven't worked on CSG support yet, but from the readme you plan to (hopefully)?
Are there any plans on getting union working anytime soon? I have a project im scoping out, and mesh merging …
-
### Godot version
4.1.1-stable
### System information
Windows 10
### Issue description
According to the [GLTF 2.0 specification on materials](https://github.com/KhronosGroup/glTF-Tutori…
-
As per a discussion in the Quake Mapping discord, the "Standard" map format is mostly used for opening old maps, and is generally considered deprecated, as the Valve 220 format provides more control o…
-
```
What steps will reproduce the problem?
1. adding BitmapMaterial or MovieclipMaterial to Cylinder without top &
bottom side
What is the expected output? What do you see instead?
bitmap is trimed …
-
```
What steps will reproduce the problem?
1. adding BitmapMaterial or MovieclipMaterial to Cylinder without top &
bottom side
What is the expected output? What do you see instead?
bitmap is trimed …
-
```
What steps will reproduce the problem?
1. adding BitmapMaterial or MovieclipMaterial to Cylinder without top &
bottom side
What is the expected output? What do you see instead?
bitmap is trimed …
-
```
What steps will reproduce the problem?
1. adding BitmapMaterial or MovieclipMaterial to Cylinder without top &
bottom side
What is the expected output? What do you see instead?
bitmap is trimed …
-
I'm trying to adapt the A3 code to make a skybox, but I'm having trouble figuring out how to map images to planes. Do we need to add code to read in the image and then do a UV mapping to a box (like i…