-
Hi, thanks for your code.
when I was using your repo, i found the batch_data format are as follows:
```
dict_keys(['metadata', 'points', 'voxels', 'shape', 'num_points', 'num_voxels', 'coordinate…
-
Just saw your video about the physics, great stuff! As soon as I saw the video title I thought of that Teardown talk so I was so glad when you not only mentioned it but based your implementation on it…
-
Ability to add a constraint to a problem on when it is considered "solved".
Some possible constraints:
* A certain amount of symmetry in solution
* Certain voxels are or aren't next to each other
* S…
-
The HCP/DCAN output data was already smoothed at 2mm FWHM, according to the "Handbook of Functional MRI Data Analysis" by Poldrack et al., the additional smoothing would cause more smoothing than what…
-
![image](https://github.com/user-attachments/assets/3c7645c0-416c-49a1-9e89-6617cb8a2e9b)
Possible avenues:
- more aggressive data augmentation
- more careful selection of the balance across all …
-
Voxels are not used by ROS2 Navigation2 with the warning message being:
**Sensor origin out of map bounds. The costmap can't raytrace for it.**
It is probably a configuration issue.
-
Buffy currently supports erasing selected voxels with the backspace key, but there is no guide for it.
Possible solutions to resolve this issue:
- Add a pro-tip UI
- Add 'erase box' tool
-
I am trying to process large models using small voxels and I usually have memory problems. I guess there are two things that can be done to improve this.
1. Using Minimum Volume Bounding Box to ali…
-
In Raze i can switch `texture filter mode` from `none` to `none (trilinear)` and this fixes that noise. I don't see such option in NBlood.
BTW `true color textures`, `gl texture quality` and `detai…
-
### What happened?
I've tried Kappa Shaders, Complementary Shaders and Rethinking Voxels and I'm still having the same problem
### Screenshots
![image](https://github.com/IrisShaders/Iris/assets/66…