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There is an interaction between the Avatar Editor and Nexus VR character model which causes turning in VR to break the alignment between your character's hands and your controller (i.e. "real hands").…
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**Describe the bug**
When activiateMultipleDrivers:true; is enabled in steamvr, it allows the player to use a headset and controllers from different ecosystems. In combination with a tool like Open V…
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If I put the VR controllers aside and try to just work with the Desktop+ overlay, the overlay always closes after ~30 seconds.
There doesn't seem to be any setting in Desktop+ related to this. Coul…
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I created binding for both the Valve and Index controller for my project and ran into an issue with steam seeming to try and bind to another project. (Restarting SteamVR and/or the PC then reopening t…
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Game is unplayable without it. Up on the left joystick causes you to jump, right B button crouches. That's all you can do.
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I have followed all the steps, the tracking works perfectly, but when I start steam VR it just crashes. When I launch the vr without the motion controllers on it works perfectly with looking around et…
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So in the oculus software where you add the extra vr object as a tracker, I set up 3 extra controllers but for some reason they just turn off if I turn on one, but at times it switch's to a another, b…
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**Is your feature request related to a problem? Please describe.**
The wolvic browser is missing some of the functionality of the WebXR spec, in this case:
https://developer.mozilla.org/en-US/docs/W…
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I tried WebXR integration by testing the webxr GitHub branch on my webpage https://metagrid2.sv.vt.edu/~raghavsethi/ which has an x3dcanvas and buttons to change viewpoints. I am using an Oculus Go he…