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**Describe the project you are working on:**
**A multiplayer pong / brick-breaker.** Those games are best played with so-called spinners, which are infinite rotary controllers.
Those spinners are …
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* bleak version: 0.21.0a1
* bleak-winrt version: 1.2.0
* Python version: 3.8.10
* Operating System: Win 11 22H
### Description
I am working on a program to read Samsung gearVRC (remote cont…
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I am using SteamVR 2.0 plugin in my Unity game and currently can only access 16 tracked device. We are using many trackers and basestations here and have quickly exceeded the number of available devic…
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With the advent of VR and AR devices, we have browsers that can live in a 3 dimensional virtual space. To enhance the experience, we want to give sites the ability to specify 3D models instead of flat…
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Hi, this looks like an awesome project! I was wondering whether it would be feasible to add VR support to G-Engine?
I'm no expert, but it looks like the industry is converging to using Khronos' [Op…
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Unity does it. Why can't UE?
People are still looking for it...
https://www.reddit.com/r/unrealengine/comments/gspky8/webvr_in_ue4/
The switching costs are just too high for some of us...
P…
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Unity 2020.3.5
OpenVR XR Plugin 1.0.1
SteamVR launches regardless of SteamVR_Setting.autoEnableVR being true or false
UnityEngine.XR.XRSetting.enabled is also false at build time for all build de…
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**Is your feature request related to a problem? Please describe.**
Some users have expressed wanting a way to change from an open mic model to push to talk model. This is a fairly standard option in …
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While the port to webVR boilerplate was easy, webVR still doesn't work well on dedicated VR devices like HTC Vive. It'll require a lotta hack to get it running and I'd rather leave those problems to t…
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**Is your feature request related to a problem? Please describe.**
TV apps (i.e. web apps designed for large screen devices) look great in a VR environment (like the Wolvic browser). However, most ca…