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### Code
```rust
let texture1 = device
.create_texture(&wgpu::TextureDescriptor {
label: Some("Test Compute Texture 1"),
size: wgpu::Extent3d {
width: 16,
…
2A5F updated
4 months ago
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[VK_AMDX_shader_enqueue] @tobski
some questions on this exciting VK_AMDX_shader_enqueue extension:
1) at first sight, seeing the spec, seemed no GLSL support so no glslang support but now from sam…
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**Describe the bug**
Unexpect exit of ggui after pressing Alt, Shift and Ctrl after using `window.get_events` in code to press `ESC` to exit.
**To Reproduce**
I want my ggui can be closed after I…
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Vulkan is increasingly everywhere and it does support compute shaders. We did a [prototype backend](https://futhark-lang.org/student-projects/steffen-msc-project.pdf) once, but never polished it enou…
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### Important Information
- Source of the mpv binary: https://sourceforge.net/projects/mpv-player-windows/files/
- mpv version: `mpv-x86_64-v3-20231126-git-6898d57.7z`
- Relevant hardware spec: A…
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**Describe the motivation for the feature request**
SYCL on x86 seems to be well catered for by various projects such as DPC++, ComputeCPP as well as hipSYCL amongst others. Support for arm devices t…
FCLC updated
2 months ago
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### Description
Using [gamescope](https://wiki.archlinux.org/title/Gamescope) within lutris crashes games on launch.
### Steps to Reproduce
_Steps to reproduce the behavior_
- ln -s /…
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### Describe what you were doing
Loading the game triggers the error after a few seconds, probably while loading all the external assets.
### What does the crash message say?
panicked at C:\Users\r…
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### Tested versions
Reproducible in 4.2.2
### System information
Fedora 40 - Vulkan - AMD 6800s - amdgpu driver
### Issue description
I'm writing an addon that wraps the compute shader …
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## Vulkan Engine Components
In a Vulkan engine, there are several key components that work together to create a rendering framework. Here's an overview of the barebones components and how they rela…