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How about if there is a high wind event then all entities get (slightly) pulled by the wind similar to particles?
It could also push the player around as a toggleable config option and It would a…
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Version: (Nokia E71, 320x240, md5: e4e36ddb3da327c6d289c65ec48e86f5) [Reproducible in all versions as far as i know]
This is a bit of a weird one, there's so many interrupts going on in the game, t…
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I came across your research work "wind-farm-wake-steering-optimisation-with-rl" on GitHub (also presented in paper "A Distributed Reinforcement Learning Yaw Control Approach for Wind Farm Energy Captu…
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The wind is not being correctly applied.
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The whispering wind, so soft, so clear,
Carries the stories we hold dear.
Through golden fields, it gently sighs,
A fleeting touch, where silence lies.
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**Describe the bug**
There is an opcode command that plays a sound effect on a given channel (in Makou it's sound operation 40 to 43 in the "Alter Sound (8-bit) command). On PSX this function can loo…
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### Discussed in https://github.com/breezy-weather/breezy-weather/discussions/313
Originally posted by **tjsuominen** August 6, 2023
I am using Today Weather in parallel with Breezy Weather (…
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### Dataset Name
ocean channel model with peninsulas
### Dataset URL
_No response_
### Description
This file is output from a highly idealised run of MITgcm, using a channel model configuration w…
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## Preliminaries:
* **Shopkeepers version:** `2.23.0`
* **Spigot version:** `This server is running CraftBukkit version 4333-Spigot-a759b62-fc5b2d7 (MC: 1.21.1) (Implementing API version 1.21.1-R0…
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I am working on a forecasting model and I have been using this wave simulator for my simulation purposes.
My question is, I want to forecast what waves will be observed in the future. To do this I …