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Create a hero mockup of
- a 3x3 tile map
- the hero
- a mob
- the sling shot
- potentially: a prop or chest
lobau updated
5 months ago
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Is there any reason why a vector instead of a hash map is used here?
https://github.com/projectharmonia/bevy_replicon/blob/c740527a268a3a902db5852f2cefa879d5cb4cc5/src/core/replicated_clients.rs#L2…
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**# my example_googlenet.py as follows:**
"""References:
Szegedy, Christian, Wei Liu, Yangqing Jia, Pierre Sermanet, Scott Reed, Dragomir
Anguelov, Dumitru Erhan, Vincent Vanhoucke, and Andrew …
iezsf updated
7 years ago
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Hi there
I am following this tutorial: https://tensorflow-object-detection-api-tutorial.readthedocs.io/en/latest/training.html on my Ubuntu 18.04, Python 3.6.8, pip 19.3.1, tensorflow 1.11
Unfortu…
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Hi,
We have found out that in some layers the kernel size is 3x3 while the input dimensions are 1x1. It works since padding is 1 but we wonder why have you not used kernel 1x1 and padding 0 instead?
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`log_pinhole` takes a `focal_length_px` argument and then directly converts it into a 3x3 matrix. Instead we should rewrite the `Pinhole` component as something similar to:
```rust
enum Pinhole {
…
emilk updated
1 month ago
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Tendremos dos robots Lego: uno es capaz de armar el cubo 3x3 de Rubik; el otro es un vehículo autónomo que sigue líneas.
Enseñaremos cómo están construidos, con más detalle para niños más mayores que …
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Hi, I'm playing All The Mods 9 and just discovered the existence of Reborn Storage. So I built a multiblock crafter. But when I right click it to view it's GUI it's just a blank screen and shows empty…
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I used this script to get a height map from a texture I was working with and noticed that the resulting height map was not tiling correctly, and so I had to spend some time manually fixing the height …
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2066)) by João Britto (Bitbucket: [Joao Britto](https://bitbucket.org/%7Bbfeb7eaa-22bb-44fc-a…