issues
search
Volumetrics-io
/
solgarden
A game build in MRjs
2
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
second poof animation (with dust clouds)
#58
christianv78
opened
1 month ago
2
cleancode pass - update for `State` --> `STATE`
#57
hanbollar
closed
1 month ago
1
charging tile animation
#56
christianv78
opened
1 month ago
1
update for `mr-app` attributes are now `data-attributes`
#55
hanbollar
closed
1 month ago
1
opengraph for the game
#54
christianv78
opened
1 month ago
1
new models
#53
lobau
closed
1 month ago
4
Add back the random chest falling when all enemies are dead
#52
lobau
opened
1 month ago
1
try to set up github again
#51
christianv78
opened
1 month ago
0
delete leftover console.log in mr-player.js
#50
hanbollar
closed
1 month ago
1
orbital update with build update
#49
hanbollar
closed
1 month ago
1
Revert "update for `orbital="mode:true"`"
#48
hanbollar
closed
1 month ago
1
update for `orbital="mode:true"`
#47
hanbollar
closed
1 month ago
1
make all enemy eyes orange
#46
christianv78
opened
1 month ago
1
re-export plains and desert rock assets with 512x512 texture
#45
christianv78
opened
1 month ago
1
fix so `idle` and `attack-melee` are using the right subclip frames
#44
hanbollar
closed
1 month ago
3
add some additional texture to title screen shack
#43
christianv78
opened
1 month ago
1
main character animation (states) export
#42
christianv78
opened
1 month ago
1
enemy 3 "shooter"
#41
christianv78
opened
1 month ago
0
enemy2 "hopper"
#40
christianv78
opened
1 month ago
1
fix faulty link formation `//` --> `/`
#39
hanbollar
closed
1 month ago
1
Inspector glyphs
#38
lobau
opened
1 month ago
0
forest tile set
#37
christianv78
opened
1 month ago
3
better spawn room
#36
lobau
closed
1 month ago
1
update `mr-player` for clip specific animations by name
#35
hanbollar
closed
1 month ago
5
Start wall
#34
lobau
closed
1 month ago
1
Pathfind enemies before spawning to make sure they are not trapped
#33
lobau
opened
1 month ago
1
Is interactive [DO NOT MERGE]
#32
lobau
closed
1 month ago
1
clean separation of layers and redo state management
#31
lobau
closed
1 month ago
1
update foldering structure for readability and `assets`, `js`
#30
hanbollar
closed
1 month ago
1
separate out `utils.js`, remove redundant get function, some readability changes
#29
hanbollar
closed
1 month ago
1
enemy with multiple (3) animation tracks
#28
christianv78
opened
1 month ago
1
export rock
#27
christianv78
opened
1 month ago
1
export arrow
#26
christianv78
opened
1 month ago
1
Rotate the player model approprietly based on motion
#25
lobau
opened
1 month ago
1
nuts & bolts (health) pickup
#23
christianv78
opened
1 month ago
1
battery (energy) pickup
#22
christianv78
opened
1 month ago
2
Final assets for chest
#21
christianv78
opened
1 month ago
1
UI version of the key
#20
lobau
closed
1 month ago
1
final key asset
#19
christianv78
opened
2 months ago
0
different door states
#18
lobau
opened
2 months ago
1
Enemy behavior
#17
lobau
opened
2 months ago
3
movement changes
#16
lobau
closed
2 months ago
1
BUG: the battery pad can be innaccessible
#15
lobau
opened
2 months ago
1
Hero shot with char, enemy and weapon
#14
lobau
opened
2 months ago
1
Special tiles to charge in the battery room
#13
lobau
opened
2 months ago
1
good path finding for the enemies
#12
lobau
opened
2 months ago
1
mockup of the battery room
#11
christianv78
opened
2 months ago
1
permanent action point upgrade (~drop in some rooms message bottles with lore~)
#10
christianv78
opened
2 months ago
3
pathfinder
#9
lobau
closed
2 months ago
1
Mockup Intro room (with name)
#8
lobau
opened
2 months ago
2
Next