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As piet-gpu is implementing the blending nodes (`PaintComposite`) we've run into a few issues. None of these are showstoppers, but I'm documenting them here for consideration, possibly to improve qual…
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I am using the Gnome desktop environment on Arch Linux. The package is installed from the Arch community repository. All other packages are up to date.
After updating mate-terminal from 1.14 to 1.16 …
Mar01 updated
6 years ago
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Hi,
I'm using pcigale-plots sed to plot SEDs. But it returns the error :
```
ValueError: arrays must be of dtype byte, short, float32 or float64
```
My Cigale version is 2022.1. Numpy is in 1.2…
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This is something I always wanted to see eventually; I spoke with AristosQueue a couple of years ago and IIRC he opined approximately the same thing.
The Icon Editor relies on LabVIEW's text drawin…
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Hi thanks for providing this! Could you elaborate on how kuwahara_filter_buffer_A.blink is meant to be used with kuwahara_filter_buffer_D.blink in Nuke? I have both A and D loaded into BlinkScript nod…
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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
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**Godot version:**
Godot mono 64 bit 3.x and higher.
**OS/device including…
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### Describe the bug
I'm trying to create a viewmodel camera that renders on top of the normal world camera. The arms render fine but they stomp the main cameras tonemapping ( make everything darker …
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# The alpha issue (premultiplication and overloading)
I create this issue after discussion in the Discord and various hours of testing different ideas. Thanks to @BenjaminHolland for the resources …
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## What problem does this solve or what need does it fill?
Currently transparency is handled by splitting entities into two groups and rendering them in sorted order:
* opaque entities (`Visible::…
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The easiest of these will be "screen door" transparency - cells are either fully opaque or fully transparent. More difficult will be alpha transparency, which may require treating foreground and back…
japhb updated
7 years ago