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`switch - case` inside `blend_pixel` causes almost 2x performance degradation due to mixing of branching and numeric pipeline
Pipeline flame graph:
As `BlendFunc` rarely changes during polygon…
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### Godot version
4.2 RC1
### System information
Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF
### Issue description
As you can see in the images the AABB godot calculates ar…
viksl updated
2 months ago
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.blend file:
Steps to reproduce:
Screenshots or rendered images:
Error message from Blender console:
OS:
Blender version:
LuxCore version:
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### First, confirm
- [X] I have read the [instruction](https://github.com/Gourieff/comfyui-reactor-node/blob/main/README.md) carefully
- [X] I have searched the existing issues
- [X] I have updated t…
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what prog or how did you export these textures with this type of soft blended background?
https://github.com/edsilv/threejs-experiments/blob/master/images/nellis2.jpg
https://github.com/edsilv/thr…
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The current implementation and graphics pipeline structure lead to a problem: A fixed per-pixel list length has to be set before rendering. That means if during render too many fragments overlap at on…
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![Audi_R8_LMS_overlayed_by_Bimp](https://user-images.githubusercontent.com/125315389/219902832-94ce4b66-479c-4bbe-b397-56c55b6b48cc.jpeg)
![Audi_R8_LMS_overlayed_by_GIMP](https://user-images.githubus…
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.blend file:
[Smoke.zip](https://github.com/LuxCoreRender/BlendLuxCore/files/15095713/Smoke.zip)
Steps to reproduce:
Just create a volume by loading a vdb on a mesh then try to move it in viewpo…
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Applying a multi-blend material to a custom mesh seems to not respect the texture scales/offsets/rotations in hammer, which makes it very hard to achieve an expected result in the actual game.
Exam…
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[The specification for image-rendering:pixelated](https://drafts.csswg.org/css-images-3/#valdef-image-rendering-pixelated) reads:
> The image must be scaled with the "nearest neighbor" or similar alg…