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I was trying to use crytek's RenderDoc on my FNA game to do graphics debugging, and that tool only supports 3.2+ GL contexts, so I tried to make FNA create that using context attributes... and ran int…
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The map_Ns directive in an MTL file specifies a map for the shininess parameter (aka specular exponent). See https://en.wikipedia.org/wiki/Wavefront_.obj_file#Texture_maps and http://www.fileformat.in…
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Hi, I'm facing a crash while running some code (DX11, either NVidia or ATI driver).
I'm mapping a texture, and filling it using SIMD intrinsic _mm256_stream_si256
When this code runs as stand-alone, i…
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I see graphics are already being improved, we have better shadows now.
There are many mods created for DOOM 3 that may help in this task because they already have shaders and other stuff:
http://www…
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When I try to load the crytek-sponza scene from http://graphics.cs.williams.edu/data/meshes.xml then it seems like no material is loaded.
As the main page wrote:
Feb 06, 2015 : Fix parsing multi-mate…
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Hello,
First I have to say the RenderDoc is a great tool! It became my main tool for debugging of rendering issues in our game/editor. We recently merged with the latest CryE 3.7, but I can no longer…
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According to the space, the following technique names can be provided to provide more guidance:
Lambert
Phong
Blinn-Phong
1) missing from that list: constant
2) the converter should follow the spec…
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While trying to load Crytek's Sponza model I found out that tinyobjloader does not support multiple materials per group.
I have implemented such support - but it is a bit hacky with substantially chan…
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The typical scenario for an aiFace is that it contains no greater than 4 indices. It seems a shame that we still must heap allocate the indices for every aiFace. This may be complicated by the use of …
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TGA & TIFF support ? for best texture quality and DDS for compression...
At import scene show the .tga are unknown.