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The typical scenario for an aiFace is that it contains no greater than 4 indices. It seems a shame that we still must heap allocate the indices for every aiFace. This may be complicated by the use of …
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While trying to load Crytek's Sponza model I found out that tinyobjloader does not support multiple materials per group.
I have implemented such support - but it is a bit hacky with substantially chan…
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TGA & TIFF support ? for best texture quality and DDS for compression...
At import scene show the .tga are unknown.
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I've had a report where the windows and displays in the UI paint black instead of showing the texture, rendertarget etc. When moving or resizing a single frame can come through before black is drawn.
…
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When I compile shaders with debug information, I get a crash in CreatePixelShader, when launching my engine through renderdoc.
The callstack(the renderdoc part of it)
```
renderdoc.dll!000007fed6d41…
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http://www.welivesecurity.com/2013/08/07/crytek-is-latest-gaming-company-to-face-security-breach/
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Hello,
Anytime I use RenderDoc (tested only with a licensed CryEngine 3.6.x, e.g. Forest level), all captured events are never closed. They are just nested one into another, no matter how complex the …
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When walking on Iceball-GL I get stutter. It will go between 14-7 FPS while walking which causes me to stop and start abruptly plus I get mini freezes every once in a while.
This is not do to my grap…