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RobertBeckebans
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RBDOOM-3-BFG
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
https://www.moddb.com/mods/rbdoom-3-bfg
GNU General Public License v3.0
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Update glTF vertex color support to work with Blender 4.1
#882
RobertBeckebans
opened
1 day ago
0
please set DXC_SPIRV_PATH to the full path to the DXC binary.
#881
Kr3m
opened
3 days ago
1
Only TAA available
#880
emv33
closed
1 day ago
1
Teleporter pads are pink
#879
emv33
opened
1 week ago
0
Combined Frustum for VR
#878
RobertBeckebans
opened
1 week ago
0
Fast Stereo Rendering for VR
#877
RobertBeckebans
opened
1 week ago
0
runAAS can't load .proc files from .resources
#876
RobertBeckebans
opened
3 weeks ago
0
Fix crash regression in Bink Decoder when file cannot be opened
#875
SRSaunders
closed
3 weeks ago
3
Skip Startup screen if compiled as standalone or without Doom Classic support
#874
RobertBeckebans
closed
3 weeks ago
0
Disable Stereo 3D options in branches that don't support VR
#873
RobertBeckebans
closed
2 weeks ago
0
240 FPS
#872
Terepin
closed
3 weeks ago
2
macOS: Show MoltenVK submit, image acquire, and metal encode on Optick trace
#871
SRSaunders
closed
3 weeks ago
0
Remove redundant cmake code for finding dxc, now handled by ShaderMake
#870
SRSaunders
closed
3 weeks ago
0
Complete Optick instrumentation and align with HUD GPU timers
#869
SRSaunders
closed
1 month ago
5
new compiling error in git
#868
y2keeth
closed
1 month ago
2
cmake error
#867
y2keeth
closed
1 month ago
6
Don't write .bcanim files when loaded from resources
#866
RobertBeckebans
opened
1 month ago
0
Steam Audio Backend
#865
RobertBeckebans
opened
2 months ago
0
Issue with `idSoundVoice_XAudio2::Create` and custom voice files
#864
WSSDude
opened
2 months ago
1
Build in arm64 (mali g610)
#863
ArtemS2
closed
2 months ago
0
Optick: Add e2k support
#862
r-a-sattarov
closed
2 months ago
0
Fix warning idClipModel::FreeTraceModel: tried to free uncached trace model
#861
SRSaunders
closed
2 months ago
0
idClipModel::FreeTraceModel: tried to free uncached trace model
#860
SRSaunders
closed
2 months ago
0
Save changes to Render Mode and CRT Filter settings across launches
#859
SRSaunders
closed
2 months ago
1
New Render Mode and CRT Filter settings not sticky across launches
#858
SRSaunders
closed
2 months ago
0
nvrhi rebase with ShaderMake support
#857
SRSaunders
closed
2 months ago
4
Support for DOOM 3 (2019) / Doom 3: Bethesda.net Edition?
#856
ViperAcidZX
closed
1 month ago
1
Divide large constant buffer into subsets and implement push constants for performance
#855
SRSaunders
opened
3 months ago
5
Vulkan & Optick Improvements and GPU memory + CPU/GPU usage % features
#854
SRSaunders
closed
2 months ago
2
NVRHI is old
#853
kablooey123
closed
1 month ago
7
Generate absolute mouse coords when imgui tools are active
#852
reeFridge
closed
2 months ago
1
Misc changes
#851
kablooey123
closed
1 month ago
0
ImGui + SDL: Problems with releasing mouse when imgui ingame editors are active
#850
reeFridge
closed
2 months ago
0
Game startup and shutdown fixes
#849
SRSaunders
opened
3 months ago
0
Multiplayer fixes
#848
SRSaunders
closed
3 months ago
2
Free idLobby memory inside destructor
#847
reeFridge
closed
3 months ago
3
Multiplayer: Accessing memory after it has been freed
#846
reeFridge
closed
3 months ago
8
.resources file cannot be bigger than 2 GB
#845
RobertBeckebans
opened
3 months ago
0
Unable to initialize OpenGL, render device is null
#844
jfmherokiller
opened
3 months ago
16
Fix clang compile failure and memory issues in debug tools
#843
SRSaunders
closed
3 months ago
0
clang compile failure in idGuiModel::EmitImGui()
#842
SRSaunders
closed
3 months ago
0
makeMaterials <textures folder> console command
#841
RobertBeckebans
opened
4 months ago
0
Fix README setup instructions
#840
kablooey123
closed
4 months ago
0
Fail to generate VS projects on Windows because library dxc for Debug configuration is missing
#839
RolledNodes
closed
4 months ago
3
I can't build a project for Ubuntu Arm64
#838
ArtemS2
closed
3 weeks ago
7
Change pacifier progress bar so it actually makes sense
#837
RobertBeckebans
opened
4 months ago
0
Internal envprobe fallback does not work
#836
RobertBeckebans
opened
4 months ago
1
Need more memory allocation to compile scripts with a large number of variables.
#835
RolledNodes
closed
4 months ago
5
Integrate some DOOM3BFA (Classic-RBDOOM-3-BFG) features?
#834
smeep0
opened
4 months ago
0
Add FOV support for ultrawide resolutions?
#833
smeep0
opened
4 months ago
4
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