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RobertBeckebans
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RBDOOM-3-BFG
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
https://www.moddb.com/mods/rbdoom-3-bfg
GNU General Public License v3.0
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[Enhancement] Graphics improvement
#145
johnyukon
closed
8 years ago
117
Improve Vulkan support from vkDoom3
#398
RobertBeckebans
closed
1 year ago
81
digital vomit with latest MESA
#386
dukenukemx
closed
4 years ago
76
OpenGEX format as alternative for MD5mesh/MD5anim
#344
Methelina
closed
3 years ago
58
dmap / testmap broken under linux (Ubuntu 19.04)
#436
IceReaper
closed
2 years ago
53
HDR issues: we might need also a blue shift effect?
#266
BielBdeLuna
closed
3 years ago
45
tools
#146
kortemik
closed
8 years ago
42
Soft Shadows do not work on Intel IvyBridge graphics with Mesa.
#245
aFoxNamedMorris
closed
8 years ago
39
commit 988420c breaks Arch Linux SDL2
#469
noabody
closed
1 year ago
36
Lubuntu 14.04.1 LTS - Can't launch after compile
#189
ghost
closed
9 years ago
34
Vulkan Support
#287
RobertBeckebans
closed
3 years ago
33
GLSL 1.50 not supported
#137
orderorder
closed
8 years ago
32
Less GPU-demanding soft shadows
#211
escheffel
closed
9 years ago
28
Windows build has lighting broken
#176
kortemik
closed
8 years ago
28
Texture misaligned
#533
runlevel5
opened
3 years ago
27
Question About Compiling Without/Removing Classic DOOM
#248
deuxsonic
closed
8 years ago
26
Doom 3 BFG and mods
#151
motorsep
closed
9 years ago
26
MacOS and Vulkan not displaying models
#591
tomgreen66
closed
1 year ago
23
Irradiance light grid
#545
RobertBeckebans
closed
2 years ago
23
Rendering error with Arch Linux 64 bit and MESA 11.1.1
#286
headkase
closed
8 years ago
23
[WIP] Initial mod menu
#361
mattiascibien
closed
1 month ago
22
Mac OS X port
#87
kode54
closed
3 years ago
22
Fails to compile against FFmpeg version 4.4+
#628
EndlessEden
closed
1 year ago
21
HDR lighting in linear RBG + ACES Film Tonemapping
#285
RobertBeckebans
closed
3 years ago
21
PBR textures support with metal workflow
#277
RobertBeckebans
closed
1 year ago
21
SDL joystick input handling implementation
#209
Wintermute0110
closed
9 years ago
21
Gloss control
#131
ghost
closed
8 years ago
21
can RBDOOM-3-BFG handle external game libraries?
#130
BielBdeLuna
closed
9 years ago
21
Image-Based Lighting for PBR.
#309
Deperture
closed
1 year ago
20
glslang version may need updating for Mac
#590
tomgreen66
closed
2 years ago
19
Compile on Pi4 Fails with unknown CPU
#547
2play
closed
1 year ago
19
Windows 8.1 menu and resolution problem
#188
Nothing64
closed
8 years ago
19
White screen in the whole window, nothing else.
#253
rootCoderDEV
closed
8 years ago
18
building a community
#159
darkhemic
closed
8 years ago
18
x86 compilation error in File.cpp.o
#88
orderorder
closed
10 years ago
18
Divide large constant buffer into subsets and implement push constants for Vulkan performance
#818
SRSaunders
closed
3 months ago
17
the game files are actually hardcoded in the code
#169
BielBdeLuna
closed
9 years ago
17
recordDemo broken?
#127
michaellarabel
closed
3 years ago
17
Super Shotgun does not work
#24
TobiasKarnat
closed
11 years ago
17
Unable to initialize OpenGL, render device is null
#844
jfmherokiller
opened
4 months ago
16
Frame sync changes for higher performance & fps
#750
SRSaunders
closed
1 year ago
16
collision model errors
#363
y2keeth
closed
1 year ago
16
can mingw be used to compile for Windows from Linux?
#340
BielBdeLuna
closed
3 years ago
16
AA not working, lighting bug
#283
ZaxxerDog
closed
3 years ago
16
(Enhancement) Better/more realistic specular effects?
#282
aFoxNamedMorris
closed
3 years ago
16
Flatpak distribution
#719
fpiesche
opened
1 year ago
15
Using Shadowmapping kills performance
#395
LordKane1701
closed
1 year ago
15
Screen Space Ambient Occlusion
#284
RobertBeckebans
closed
3 years ago
15
Updating collision system to double precision
#134
motorsep
closed
9 years ago
15
GL_ARB_multitexture not available while it actually is
#107
showlabor
closed
8 years ago
15
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