issues
search
RobertBeckebans
/
RBDOOM-3-BFG
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
https://www.moddb.com/mods/rbdoom-3-bfg
GNU General Public License v3.0
1.37k
stars
244
forks
source link
issues
Recently updated
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Won't build on Linux
#884
Kr3m
opened
4 days ago
7
extractResourceFile <copysound> bool seems to not work at all
#166
ghost
closed
2 days ago
2
please set DXC_SPIRV_PATH to the full path to the DXC binary.
#881
Kr3m
closed
3 days ago
5
Don't write .bcanim files when loaded from resources
#866
RobertBeckebans
closed
4 days ago
1
Internal envprobe fallback does not work
#836
RobertBeckebans
closed
4 days ago
1
[TrenchBroom Mapping] Support linked groups (instancing) on the engine side
#700
RobertBeckebans
closed
4 days ago
0
macOS: Support non-system Vulkan SDK installs & enable cmake regen for Xcode release builds
#883
SRSaunders
closed
4 days ago
0
Update glTF vertex color support to work with Blender 4.1
#882
RobertBeckebans
opened
1 week ago
0
Only TAA available
#880
emv33
closed
1 week ago
1
new compiling error in git
#868
y2keeth
closed
2 months ago
2
Teleporter pads are pink
#879
emv33
opened
2 weeks ago
0
Combined Frustum for VR
#878
RobertBeckebans
opened
2 weeks ago
0
Fast Stereo Rendering for VR
#877
RobertBeckebans
opened
3 weeks ago
0
Disable Stereo 3D options in branches that don't support VR
#873
RobertBeckebans
closed
3 weeks ago
0
runAAS can't load .proc files from .resources
#876
RobertBeckebans
opened
1 month ago
0
Fix crash regression in Bink Decoder when file cannot be opened
#875
SRSaunders
closed
1 month ago
3
macOS: Show MoltenVK submit, image acquire, and metal encode on Optick trace
#871
SRSaunders
closed
1 month ago
0
Remove redundant cmake code for finding dxc, now handled by ShaderMake
#870
SRSaunders
closed
1 month ago
0
Optimize Windows DX12 frame latency via DXGI waitable swap chain
#784
SRSaunders
closed
1 month ago
2
Divide large constant buffer into subsets and implement push constants for performance
#855
SRSaunders
opened
3 months ago
5
Skip Startup screen if compiled as standalone or without Doom Classic support
#874
RobertBeckebans
closed
1 month ago
0
In-Game console does not work on Steam Deck
#790
VortexAcherontic
opened
10 months ago
2
Unable to initialize OpenGL
#800
bageraz88
closed
1 month ago
3
Unable to initialize OpenGL, render device is null
#844
jfmherokiller
opened
4 months ago
16
I can't build a project for Ubuntu Arm64
#838
ArtemS2
closed
1 month ago
7
240 FPS
#872
Terepin
closed
1 month ago
2
[feature request] disable crosshairs
#678
nr1995
opened
1 year ago
4
Complete Optick instrumentation and align with HUD GPU timers
#869
SRSaunders
closed
1 month ago
5
nvrhi rebase with ShaderMake support
#857
SRSaunders
closed
2 months ago
4
Fix premature cinematic audio cutoff for .bik files when using ffmpeg decoder
#823
SRSaunders
closed
1 month ago
2
Fix warning idClipModel::FreeTraceModel: tried to free uncached trace model
#861
SRSaunders
closed
2 months ago
0
Misc changes
#851
kablooey123
closed
1 month ago
0
a more advanced SDL implementation, it recognizes the controller being disconnected and being reconected
#314
BielBdeLuna
closed
1 month ago
0
[WIP] Initial mod menu
#361
mattiascibien
closed
1 month ago
22
Sound cuts before the end of the startup video
#821
Rathmox
closed
1 month ago
3
Update NVRHI with latest changes from Nvidia
#749
RobertBeckebans
closed
2 months ago
0
Generate absolute mouse coords when imgui tools are active
#852
reeFridge
closed
2 months ago
1
D3HDP mod crash when switchting levels
#822
RobertBeckebans
closed
2 months ago
0
cmake error
#867
y2keeth
closed
2 months ago
6
Flash ActionScript 3 Support
#758
RobertBeckebans
opened
1 year ago
6
NVRHI is old
#853
kablooey123
closed
2 months ago
7
Support for DOOM 3 (2019) / Doom 3: Bethesda.net Edition?
#856
ViperAcidZX
closed
2 months ago
1
Optick: Add e2k support
#862
r-a-sattarov
closed
2 months ago
0
Support Optick with Vulkan and label Optick Vsync queue with frame ID
#780
SRSaunders
closed
9 months ago
3
Vulkan & Optick Improvements and GPU memory + CPU/GPU usage % features
#854
SRSaunders
closed
3 months ago
2
Fix clang compile failure and memory issues in debug tools
#843
SRSaunders
closed
4 months ago
0
Steam Audio Backend
#865
RobertBeckebans
opened
2 months ago
0
ImGui + SDL: Problems with releasing mouse when imgui ingame editors are active
#850
reeFridge
closed
2 months ago
0
Jpeg 9b
#345
wtfbbqhax
closed
2 months ago
10
Add some AVX support
#452
KungFuJesus
closed
2 months ago
1
Next