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```
1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Offici…
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### What happens?
PPSSPP force close after switch to Direct3D 11 backend.
![received_2002498073205762](https://user-images.githubusercontent.com/26355472/57740260-15fafc00-76e1-11e9-9edf-79ed8f2…
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Game has a rendering issue. It has these weird looking cloud ( possibly?) shadow outlines on campaign map. Zooming in and out at campaign map affects visibility of it but that is hard to not notice it…
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Support for RelocateDeviceFuncs(D3D11_1) needs to be implemented in the Raspberry Pi driver in order to support Windows Shell (SIHost). This is currently stubbed at:
rosumd!RosUmdDeviceDdi::RelocateD…
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Since `MapSubresource` returns the mapped subresource rather than taking a destination pointer, there is no way to pass `pMappedResource = NULL` to `Map`, which is required for the `ReadFromSubresourc…
adiba updated
5 years ago
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On some d3d11 targets, when I use Nuklear, the colors seem to be a lot more light than they should be. Here an example of the issue I am trying to explain. I ran the same nuklear code on two different…
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https://docs.microsoft.com/en-us/windows/win32/api/d3d11_4/nn-d3d11_4-id3d11multithread
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Frame rate of the game in a static scene is around 40-50(video setting/resolution almost don't affect it) but could be dropped to 20(or even lower in rare cases). CPU/GPU utilisation is not "criminal"…
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Things like `D3D11_RASTERIZER_DESC` we used to print to debug output in `gfx_device_d3d11`...
kvark updated
5 years ago
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Running on Windows 11
Basic Mode
Localized execution disabled
Localized CEF is on
Rename CefHost.exe is on
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Lately, most of the time when keeping arcdps's d3d11.dll …