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I write a project on my Windows machine. There everything works well with GraphicsBackend.Direct3D11. Now I try to get this project to run on Linux-Ubuntu 18 and get this error:
_Unhandled Exceptio…
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using current gamma (2022.5-0662) and fuse with commits from @azeno #81 , please try the following:
* open helppatch _HowTo Use Amount Emitter_
* hover any Pin carrying a ShaderNode, e.g.
*
![g…
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program.cs
```
using System;
using System.Diagnostics;
using System.Windows.Forms;
using SharpDX;
using SharpDX.D3DCompiler;
using SharpDX.Direct3D;
using SharpDX.Direct3D11;
using SharpDX.…
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**Describe the bug**
Several render target samples from https://github.com/Kode/Kinc-Samples crash with G4onG5 backends (tested with both D3D12 and Vulkan).
**To Reproduce**
Steps to reproduce th…
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### Describe the bug
# Player Info
Allows script access: true
Renderer: wgpu
Adapter Backend: Gl
Adapter Name: "ANGLE (Intel, Intel(R) HD Graphics 630 (0x0000591B) Direct3D11 vs_5_0 ps_5_0, D3D11)"
…
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**Test device**
Samsung
**Operating System**
Win 11
**Browser**
Firefox + NVDA
**Problem description**
For https://github.com/phetsims/qa/issues/1043. Found while testing https://github.com/phe…
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@AnotherFoxGuy Give this top priority please.
I built latest ror-dependencies as Release only (Debug fails, see https://github.com/RigsOfRods/ror-dependencies/issues/63)
I got the following erro…
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Hi, wanted to say awesome project first of all!
I'm trying to use the GLSL/Angle combination but it seems like it's not working, even with the default GLSL example. The output I'm getting from the …
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**Describe the bug**
Templates -> Button - not working with circle or polygon coliders, work only with rectangle.
**To Reproduce**
1) create Templates -> Button with circle colider texture.
2) a…
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I have some users that have always crash when playing mp4, here is the logs. (Same crash with 0.22)
An idea?
[logs.txt](https://github.com/wang-bin/mdk-sdk/files/12681122/logs.txt)