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We need an example of proper documentation to emulate it
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Hi!
Just reporting another typo.
**Page:** https://github.com/microsoft/DirectXTK/wiki/Model#initialization
**Location:** Code under `See the Visual Studio 3D Starter Kit for details (Windows 8…
ghost updated
3 years ago
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There are following errors in function FitPowerOf2
`for (x = maxsize; x > 1; x >>= 1) { if (x 1; x >>= 1) { if (x 1; y >>= 1) { if (y 1; y >>= 1) { if (y
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Hi!
I found a minuscule problem in the Wiki~
**Page:** https://github.com/microsoft/DirectXTK/wiki/Simple-rendering#drawing-a-triangle
**Location:** Code under `Optional: You can simplify the l…
ghost updated
3 years ago
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Currently the implementation of ``-flist`` does not support wildcards in the filenames. It may be useful to add it.
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Rez Infinite from Steam asserts in `FAudioFXReverb_LockForProcess()` soon after startup, it looks like the issue is that input and output channels are both 5.1. I'm not sure if the XAudio2 reverb APO …
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I have recently moved from using the `vcxproj` VS projects of DirectXTK to cmake as using dependencies via cmake seems the most convenient and I am now experiencing a crash in the GamePad destructor:
…
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The error output reports an HRESULT which isn't really 'human friendly'. Should add the use of ``FormatMessage`` to the tools to provide some description text for texconv, texassemble, texdiag, etc.
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Hey there!
I'm working on something that uses the XMA2 format, and when looking up the data types I noticed that the struct for XMA2WAVEFORMATEX is tightly packed in this project:
https://github…
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`directxtk `is available as a port in [vcpkg](https://github.com/microsoft/vcpkg), a C++ library manager that simplifies installation for `directxtk `and other project dependencies. Documenting the in…