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**As a** desarrollar de videojuegos
**I need** crear una interfaz para que el juego pueda funcionar
**So that** el usuario o jugador sienta que el juego es lo mas amigable posible
### Details and…
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**As a** desarrollar de videojuegos
**I need** crear un segundo snake con un diferente diseño y color
**So that** el usuario tenga disponible 2 diseños de snake
### Details and Assumptions
* Eac…
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While creating the light mutant enemy I was thinking about different types of boss enemies that we could add to the game, and in addition certain enemies sort of "associated" with the boss. I know we'…
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- [x] Base State Machine
- [x] Idle State
- [x] Search State
- [x] Chase State
- [x] Jump State -prograssing
- [x] Attack State
- [ ] Intergrate with Player
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create flying enemies with AI
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So after getting rid of most of the player exploits for stacking armor class and attack bonus, is it possible to tone down the enemies to the level they were in the standard adventure path? Obviously …
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Ideally, there should be at least one additional enemy type for milestone 1, but it's not entirely necessary.
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As a developer, I want to add a group of flying enemies, which will cause the player die when touched, so that I can make the game more exciting.
DoD: There are some enemies fly vertically or horiz…
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Moves towards player from five units away
Collision damage: Yes
Attacks: Yes
Destructible: Yes
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In your respective branch, I want you to create the required nodes and scripts for a basic enemy type for the player. This enemy can be melee or ranged to start off, but it needs to have these basic f…