-
### Current behavior
When semantic-release runs `verifyAuth` it does a push. This may fail if master is behind origin/master - e.g. if multiple merges to master happen in quick succession.
### Expec…
-
We're currently bundling the sdk, and while may need to use webpack for some features (svg, postcss? etc) I think it's worth investigating if going "many small files" will help the final customer.
If…
-
Load dependency to Nexus for faster updates
-
As `cmake`-based Current builds are taking off, here's the vision I propose:
1. Keep `C5T/Current` backwards-compatible with header-only projects, and
2. Minimize one-line-change build times for `…
-
Now that https://github.com/teambit/bit/pull/2162 has been released, it would be great if this compiler can use the new system.
What this would require:
1. Passing two new options to the `isolate`…
-
Right now we have 3 kinds of GLSL shader loading implementation (`r_lazyShaders`):
- 0: build all shaders at game start before reaching the main menu (old default):
it builds everything before d…
-
# Proposal 1: Adjust pipeline tasks granularity
## Findings
As a garden linux maintainer, I want fast and targeted feedback on the code that I am comiting. The ability to run a subset of tests t…
-
**Is your feature request related to a problem? Please describe.**
Hi, How to minimize the binary size of libzstd when build with cmake , I've tried both cmake and make, and it turn out when I use…
-
Would be great if one could use previous builds to speed up the build process.
Similar to how one can skip downloading node_modules if they already exist.
We're using bitbucket pipelines which hav…
-
Please search the existing issues for relevant feature requests, and use the
reaction feature
(https://blog.github.com/2016-03-10-add-reactions-to-pull-requests-issues-and-comments/)
to add upvotes…