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Are there build menu icons for the UE Terra I and II and the Phobos gunships? Thank you.
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I'm using loadFBP() to load a fbp file a bit like the following :
```
node1(bla1:label=bla1,x=36,y=36,width=72,height=72) OUT1 -> IN1 node2(bla2:label=bla2,x=144,y=36,width=72,height=72)
```
Unfortu…
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Hi,
I think we need a command which lists all graphs which are set up in the runtime.
This will be needed for a UI which connects to the runtime through the fbp protocol. It doesn't know anything ab…
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This seems to only happen every time the nice humming sound comes on. Is it a missing audio file or a bad reference to an audio file? See attached game log for details.
Separate topic: I'm not gett…
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There is a problem when an incoming IP stream is delimited by a character sequence that is also in the content of the stream. What can we do to prevent this subtle conflict from becoming a runtime bug…
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For many bugs, it is often possible to narrow things down to get one (or more) test run which succeeds, and one (or more) test runs which fails.
Sometimes the cause for difference is in input data, an…
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*Mod Version:*
DynamicSurroundings-1.10.2-3.4.7.2
*Forge Version:*
1.10.2 - 12.18.3.2511
*Description:*
When using the mod "Fancy block particles" (One of the suggested companions) (https://…
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Example of a net:
P1(C1) OUT -> IN P2(C2)
P2 OUT -> IN P3(C3)
Result:
Invariant Violation: replaceState(...): Cannot update during an existing state transition (such as within `render`). This could…
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Potential solution:
Use racket for the gui + editor + graph manipulation layers then when at component level one could choose to implement a node in racket but if one needs performance it should be…
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This would allow external implementation of algorithms like FBP, I was told (in person) that there already exists a backend for this, so exposing it should perhaps be doable via a flag?