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Im getting a error:
I start using semi normally, until I hear a beep after each shot and doesn't let me shoot faster than that, auto still works nice
Until it stops working and just beeps in long b…
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### Proposal
Currently if Prometheus restarts, we lose the 'keep_firing_for' state for firing alerts. This is a gap in the feature as alerts that should keep firing are prematurely resolved when Pr…
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### 1. Current Behavior
1.1. Bosses with large hitboxes are causing hunters in close proximity to begin autoattacking with their melee weapons instead of firing autoshots. During this you can still…
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### Summary
I have an enum with a custom implementation of `PartialEq` and a derived `Hash` (and a bug because `x == y` wasn't always producing the same result as `hash(x) == hash(y)` ☠️ ), and I e…
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As NCrunch runs tests other tests that use dates are being affected by the india culture set in the before of other tests.
I have not ran this in TFS or R# yet.
```
before initialize = () =>
…
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**What happened?**
Deploying kube-prometheus release-0.6 to a kubeadm boostrapped bare-metal cluster causes KubeControllerManagerDown and kubeSchedulerDown alerts to fire.
**Did you expect to see …
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```
From Maurits:
I do not think any events are currently fired when the price of an
item is changed or when an item is no longer marked payable. At least
no events that cause any reindexing. So …
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track no_renders
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if the threshold is not specified, the onLag callback is called every 0ms, which I think it's misleading since there's no actual lag. Shouldn't be the default be equal to maxLag?
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spawning a weapon mimic entity with the ents.CreateWithKeys raflua method, that fires a projectile of any kind (even hitscan weapons with projectile overrides) results in the projectile fired not havi…