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I've been playing with this crate for a gdext rust Godot project.
Before the Send + Sync commit for Component requirement, I was able to store Gd objects into a component struct like
#[derive(Co…
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Hello. I have not delved deep into the source code for this project, however, I noticed what appears to be a regression in the 4.0.0 release. Prior to 4.0.0, reference type components were (what I ass…
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**Describe the bug**
Internal Flecs crash on invalid pointer after trying to update the world following a snapshot restore.
**To Reproduce**
Cf minimal repro source code below :
```cpp
#include…
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**Describe the bug**
When I enable the Rest API, I have different results.
First discussed at https://discord.com/channels/633826290415435777/1259952940182016061/1260092505417060484.
**To Re…
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### Plugin description
A port of [flecs-lua](https://github.com/flecs-hub/flecs-lua), binding the [flecs](https://www.flecs.dev/flecs/) entity component system. (See also [the author's blog](https://…
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The library compiles properly with Visual Studio 2015, but simple samples like _examples/cpp/hello_world/src/main.cpp_ won't compile with vs2015.
The code:
```
#include "flecs.h"
#include "std…
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**Describe the bug**
Whenever I enable or disable a component within a no_readonly system, between defer_suspend + defer_resume calls, the world stays deferred after running progress().
Briefly, t…
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It would be very helpful for meta use-cases to support additional table API's such as [Id Index](https://github.com/SanderMertens/flecs/blob/v4/src/storage/id_index.h#L80).
Also I really appreciat…
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When testing managed component behavior I noticed that class finalizers are never called for destructed components.
```csharp
public class FlecsTests
{
public class FinalizerComponent(Actio…
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I'm following show me the code from:
https://www.flecs.dev/flecs/index.html#show-me-the-code
but ecs_set() function does not work
initially I thought it could be a problem with my component but w…