issues
search
BeanCheeseBurrito
/
Flecs.NET
A C# wrapper for flecs
MIT License
145
stars
18
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Generate native getter functions for extern variables
#68
BeanCheeseBurrito
closed
1 hour ago
0
Run bindgen and codegen during build
#67
deathbeam
opened
1 day ago
0
Add Entity and Id extension code generator
#66
BeanCheeseBurrito
opened
2 days ago
0
Make bindings compatible with static linking
#65
BeanCheeseBurrito
opened
2 days ago
0
Unified Flecs.NET NuGet package
#64
BeanCheeseBurrito
opened
2 days ago
0
Pass zig include headers to binding generator
#63
BeanCheeseBurrito
closed
2 days ago
0
Fix spacing issue when enabling SoftAssert
#62
deathbeam
closed
3 days ago
0
Move duplicate properties to Directory.Build
#61
deathbeam
closed
3 days ago
0
Disable automatic NativeAOT linking
#60
deathbeam
closed
3 days ago
0
Follow semver 2.0 for dev builds
#59
deathbeam
closed
5 days ago
3
Rework how natives are built and add emscripten support
#58
deathbeam
closed
4 days ago
1
Update CI script to upload to GitHub package registry on push
#57
BeanCheeseBurrito
closed
1 week ago
0
Rewrite Flecs.NET.Codegen as console application
#56
BeanCheeseBurrito
closed
1 week ago
0
Automatically upload NuGet packages to GitHub package registry
#55
BeanCheeseBurrito
closed
1 week ago
1
Fix "address not mapped to object" crash
#54
BeanCheeseBurrito
closed
1 week ago
0
Switch to GetEnumValuesAsUnderlyingType to resolve AOT warning
#53
deathbeam
closed
2 weeks ago
0
Add support for QueryBuilder#TermAt<T> and QueryBuilder#TermAt<T>(int)
#52
deathbeam
closed
2 weeks ago
1
Rewrite Flecs.NET.Codegen as a console application
#51
BeanCheeseBurrito
closed
1 week ago
0
Ensure function pointers passed to flecs are marked with UnmangedCallersOnly
#50
BeanCheeseBurrito
closed
1 week ago
1
Crash when spawning 132k entities with 9 components
#49
deathbeam
closed
1 week ago
5
Consistent freeze when using .MultiThreaded (and sometimes crash) on world.Progress()
#48
deathbeam
closed
1 week ago
6
.Each()/.Iter()/.Run() should return the query object
#47
BeanCheeseBurrito
opened
3 weeks ago
0
Port untyped_field from C++ API
#46
BeanCheeseBurrito
opened
3 weeks ago
0
Crash in flecs when dealing with a lot of entities and using System.OrderBy
#45
deathbeam
closed
1 week ago
4
Update flecs submodule to 4.0.2 and port latest changes
#44
BeanCheeseBurrito
closed
3 weeks ago
0
Update to flecs 4.0.1 and improve .Each() iteration
#43
BeanCheeseBurrito
closed
3 weeks ago
0
Implement type-safe query api, upgrade to .NET 8, remove Unity package support
#42
BeanCheeseBurrito
closed
1 month ago
0
Register System.Type on component entities
#41
xentripetal
closed
1 month ago
1
Fixed flecs.h directory after move to "distr" directory
#40
Hronet
closed
1 month ago
1
Crash at second iteration of Each when one of the components contains reference-typed members
#39
dtaralla
closed
1 month ago
1
Rewrite Flecs.NET.Codegen and add code-generated files to source control
#37
BeanCheeseBurrito
closed
2 months ago
0
Refactor binding context API
#36
BeanCheeseBurrito
closed
2 months ago
0
[v4] SetInternal component size regression?
#35
Danon5
closed
1 month ago
1
Update zig build script and CI
#34
BeanCheeseBurrito
closed
3 months ago
0
Managed Component Garbage Collection
#33
xentripetal
closed
3 months ago
2
Fixed class name in Unity initialization in Editor
#32
slimshader
closed
3 months ago
0
Flecs V4
#31
BeanCheeseBurrito
closed
3 months ago
0
[v4] Wildcard observers not emitting
#30
xentripetal
closed
3 months ago
2
Add support for Id Indicies
#29
xentripetal
closed
4 months ago
1
[v4] Ensure all callback methods have overloads that take managed function pointers instead of delegates
#28
BeanCheeseBurrito
opened
4 months ago
0
[v4] Implement component id lookup support for System.Type
#27
BeanCheeseBurrito
opened
4 months ago
6
[v4] Replace usage of ecs_world_t* with World in public apis
#26
BeanCheeseBurrito
opened
4 months ago
0
Add run callbacks/tests and refactor iterable apis
#25
BeanCheeseBurrito
closed
4 months ago
0
FromJson and ToJson don't seem to work correctly
#24
Thomas-X
closed
6 months ago
3
Implement world-local component id resolution and complete rewrite of type registration code
#23
BeanCheeseBurrito
closed
6 months ago
2
Use C# arrays as pluggable storage for managed types
#21
BeanCheeseBurrito
opened
7 months ago
1
Ambiguous definitions of Routine.
#20
Olle-Lukowski
closed
8 months ago
2
Rewrite query builders to match C++ API
#19
BeanCheeseBurrito
closed
10 months ago
0
Unity Editor crashes when initializing world with Monitor and Metrics modules
#18
seep
closed
11 months ago
2
Add Unity support, generate UPM package
#17
seep
closed
11 months ago
2
Next