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New keywords were recently added to GDScript, it would be cool if there was support for those in this plugin.
Those keywords are `onready` (https://github.com/godotengine/godot/commit/30c12297dc6df7d…
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**TL;DW:**
It would be useful/nice to have:
* A `godot-cpp`-specific version `#define` or similar that could be used to conditionally include different code when building with differen…
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### Describe the project you are working on
A game that includes a 3d modeling tool using CSG, where "fill all the space between this set of points" is a common operation, and the result must be di…
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Hello we are tracking a bunch of applications with trademark violations or icons that are copies of other application icons.
The current icon and name used by the app shares too many elements from …
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### Your Godot version:
Not relevant
### Issue description:
The docs for "Internationalizing games" are great, but I couldn't find a simple example of how **TranslationServer should be used to sw…
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### Resource Type
_No response_
### Describe the problem or limitation you are having
4.x just added binary tokenization back:
https://github.com/godotengine/godot/pull/87634
### Describe the fea…
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**Is your feature request related to a problem?**
If users want to learn about the source code, they will be sent to navigate Dialogic on this repository or their local addon copy.
They will be expo…
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Godot version: 3.3.2
When I call play_games_services.init(false) I get this error in my logcat:
```
AndroidRuntime: Process: com.sandervanhove.bouncybox, PID: 27870
AndroidRuntime: java.lang.C…
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**Godot version:**
4.2.2
**Issue description:**
The property "layout_mode" is nowhere to be found in the docs, and it has no description in Godot itself. This might also be a bug with Godot because…
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The following outline covers the core functionality that the Godot MC will need to be a usable replacement for the old Kivy MC.
## MVP Requirements
### Core
- [x] Godot Plugin with custom clas…