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### Describe the Bug
trees are broken in hardware rendering
![image](https://github.com/PCSX2/pcsx2/assets/17685135/651de9b8-5718-4eaa-b3f8-48fc387b5372)
### Reproduction Steps
go in game / …
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***PCSX2 version:***
1.5.0
***PCSX2 options:***
``(For example, Clamping/Rounding, Speedhacks, GameFixes)``
Using the safest preset in emulation settings. Using OpenGL rendering (Hardware) with …
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This has really been an issue since VCC was started. In a hardware text screen, when issuing a "BlnkOn(stdout);" (in OS9), the following text should "blink" on and off. This is a function of the GIME …
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Currently, we lack hardware Vsync timers on OS/2 (`gfxPlatform::CreateHardwareVsyncSource`). This is needed for [Project Silk](https://wiki.mozilla.org/Project_Silk). Basically, it's a hardware VSync …
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Host video output can be captured using the VCD device.
- [ ] improve the [hardware documentation](https://github.com/neuschaefer/wpcm450/wiki/Graphics)
- [ ] find the NPCM7xx VCD V4L2 driver
- […
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Hi, I'm currently trying to essentially dump a bunch of "initial seeds" generated by the german version of the Fire Red and Leaf Green Pokemon Games.
The games use the timer functionality (specifical…
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Heya!
I'm making a hack of SMW, and i need to use a large S-DD1 rom. These are currently unsupprorted, even though they SHOULD run perfectly fine on real hardware
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### Describe the feature
Hi!
It would be great if memory card emulation could be brought to games running through FSP. Is it feasible given the limitations of the hardware? Something like a Game [FS…
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It would be really awesome if we could "test" the lm32 firmware without needing the actual hardware (or maybe on travis). qemu has lm32 emulation support -- see http://lekernel.net/blog/2010/01/milkym…
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I just had a problem because I wanted to play Kirby Triple Deluxe in citra but in the level 2 the game needs gyroscope to work but my phone doesn't have gyroscope so I was thinking If you can add an o…