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## Describe the problem
Need to add explicit tests for this: https://github.com/microsoft/MixedRealityToolkit-Unity/pull/8180
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## Describe the bug
DefaultMixedRealityCameraProfile has the following defaults:
- Clear Flags: Skybox
However, the recommendations from MRTK is: Solid Color
![image](https://user-images.gith…
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## Describe the problem
Hi, I'm building a program where I have to grab items inside other items and I'd like to have different gestures to do so. If I'm reading the hand controller input correctly…
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## Describe the problem
Currently, it's very hard to rebind inputs at runtime without writing a separate controller class that sits in between actions and the actual code.
## Describe the soluti…
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## Describe the bug
The existing MRTK serialized poses for simulation have valid joints written to the `None` joint identifier. Probably would be good to reserialize, as we just discard the `None` …
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## Describe the issue
I want to change the gesture of the first picture into the second picture, but according to the document, I can't find where to set it.Or how to set the initialization gesture?
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The Hololens doesn't hide the gaze cursor and disable interaction via gaze until the hands are actively engaging in near interactions or far interactions (ie. getting close enough to touch an interact…
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## Describe the problem
Currently, the editor reports itself as opaque and our fallback case is also to display as opaque (since non-VR apps probably want a non-clear-flags-black background).
Th…
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I have two balls for left and right eyes in the VR project scene, but there is only one camera in the SDK. How can I set left eye rendering left eye and right eye rendering right eye ?
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## Describe the bug
While using MRTK HandPhysicsService, I try to set Hand Physics Layer to User Layer 30. But it still affects other layers
## Expected behavior
The Hand Physics only applies o…