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I've moved everything as according to the readme, but the game crashes with the following error:
"Error: Could not open string package 'KEYNAMES'"
I'm running ArchLinux x64.
The full terminal output…
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Hello, im a fellow JK2 player from 1.02 scene, i want to render some clips that were recorded in spectator mode and id love to remove the "following x player" text that is displayed in the next image.…
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Reporting a bug? Please make sure you've given the following information - thanks!
**Operating system and version:**
Ubuntu 18.04 84 bits
**Is this for single player or multiplayer?**
JK2 sp
**…
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We've talked a bit about this in the forums, but i want to leave here too.
Basically this fix is for the 2D render (not the 3D), actually the current code just stretch all 2D from 640x480. Both games…
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**Operating system and version:**
Debian unstable (development rolling release branch) with gcc-8 8.2.0-3
**Is this for single player or multiplayer?**
JK2 single player
**Description of t…
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Ported or maybe wait for the runescape one rad is planning?
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Saving game "quik*"...
Done.
Loading... quik
Failed to open savegame 'quik'
From code/ui/ui_shared.cpp:5388 I gathered that it literally saves it as "quik*.sav", and then code/ui/ui_main.cpp:1467 tri…
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Hi, does anybody got an idea how to start fixing this? I would like to make very dynamic maps, but the current physics would feel way too buggy
Gif for GitHub:
![rotate](https://user-images.githu…
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From my perspective maintaining three code base (SOFA_FLOAT, SOFA_DOUBLE, SOFA_FLOAT+SOFA_DOUBLE) and insuring everything is ok on the three code path, costs a lot (amount of code to write, maintain, …