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![default](https://user-images.githubusercontent.com/33279413/41914945-326210d6-795d-11e8-9b21-90094ce14424.png)
Tested with:
Intel HD 4400
OpenGL 4.3 CoreProfile
Qt 5.10
the log is empty
Simi4 updated
2 years ago
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PBR renderer is a good idea, but need to add some more focus on what the process you are going to use is and how this will be managed (for example loading in textures for the PBR per model).
would …
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# 20240222 Github 前端趋势榜
Github 前端开发日报栏目数据来自[Github热榜](https://github.qdkfweb.cn/)(我开发的爬虫),每日分享HTML、CSS、JavaScript、Vue等开源项目,为开发者提供动力,点击Star按钮来关注这个项目,点击Watch来收听每日的更新[Github主页](https://github.com/kujian/…
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**Describe the feature**
Refactor the code so that the player changes its position (moves) and implements player boundaries. This has to be done via the **translation of the matrix by the translation…
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### Before reporting
- [X] I have updated my neovim version to latest _master_
- [X] I have updated my plugin to the latest version
- [X] I have run `:TSUpdate`
- [X] I have read the [troublesho…
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Questions:
1. https://github.com/modelica/ModelicaStandardLibrary/blob/2308ab206ffa874188d24b64962fa42dfeb3c81f/Modelica/Mechanics/MultiBody/Types/SpecularCoefficient.mo#L2 -> Why no `max=1`?
2. [No…
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Mac M1 pro OS 13.1 (22C65)
Xcode 14.2
After these steps
```
// Mac OS X building
brew install cmake assimp glm glfw freetype
cmake -S . -B build
cmake --build build -j$(sysctl -n hw.logi…
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### Description
wxWidgets programs using OpenGL don't display colour gradients smoothly, but in small discrete sections of colour.
I ran into this problem when trying to implement a simple wx…
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## Block
https://www.zybuluo.com/MicroCai/note/51116
https://blog.csdn.net/wtdask/article/details/76229469
https://blog.csdn.net/abc649395594/article/details/47086751
## Runtime
htt…
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I git clone your project, and try to compile it. But I occurred to find the Cmakelist.txt is error. Can you explain your Build instructions
- `Add runtime and compile-time libs(For glfw and assimp) …